Live-Ops Game Designer - Mobile F2P
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MidFull-time
#291540·Dodano 6 miesięcy temu·69
Źródło: UserWise ServicesTech Stack / Keywords
LiveOpsgame economyIAPIAAAB testing
Firma i stanowisko
UserWise helps top studios create and scale games that millions play every day by building new titles, improving existing ones, and delivering results with speed and precision.
Wymagania
- 3–5 years of game design experience in free-to-play mobile games with a focus on LiveOps, economy, and systems design.
- Experience designing and balancing economies including HC pricing, sinks and taps, inflation management, and reward utility.
- Hands-on experience designing LiveOps events from concept to launch with focus on engagement and calendar planning.
- Experience with feature unlock sequencing and progression pacing.
- Practical experience designing monetization offers, loops in events, consumable vs non-consumable monetization; familiarity with IAP and IAA.
- Comfortable using data and metrics for design decisions and post-launch iteration.
- Fluent English proficiency (spoken and written).
Nice to have:
- Experience working on established or licensed IPs.
- Experience with live games having frequent content/event cadences.
Obowiązki
- Design and balance LiveOps events end-to-end focusing on engagement, retention, and clear goals; contribute to a LiveOps calendar.
- Design and balance game economies including hard currency (HC) pricing, sinks and taps, inflation control, and delivering value to players.
- Own or contribute to feature unlock sequencing and progression pacing.
- Design offers, event-monetization loops, and itemization; optimize consumable and non-consumable monetization for IAP and IAA.
- Use data to validate assumptions, conduct and track AB tests, tune player progression, and improve event performance.
Benefity
- Market competitive salaries paid in USD.
- Paid Time Off.
- Performance Bonus.
- Annual Performance Reviews.
Płatny urlop
Premie
UserWise Services
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