Associate/Mid Audio Programmer
Brak informacji o wynagrodzeniu
MidFull-time
#311960·Dodano miesiąc temu·45
Źródło: ActivisionTech Stack / Keywords
C++game engineaudio systemsmiddlewareWwiseFMODAPIsperformance optimizationsound designgame development
Firma i stanowisko
Elsewhere Entertainment is developing a new IP and is part of Activision, a leading worldwide developer, publisher, and distributor of interactive entertainment and products, known for franchises such as Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero™.
Wymagania
- Experience working on game engine code, ideally with audio systems and middleware.
- Strong knowledge of C++ and performance-sensitive design.
- Ability to balance design simplicity with optimization requirements.
- Strong communication skills, including collaboration with non-technical team members.
- Understanding of workflow challenges faced by designers and willingness to collaborate on solutions.
- Ability to work independently while contributing as an engaged and collaborative team member.
- Proactive problem-solving approach with a positive and respectful team-focused attitude.
- Interest in working closely with artists and collaborating on audio-related systems.
- Openness to self-reflection and receiving feedback.
- Interest in and understanding of modern video games and player experiences.
Nice to have:
- Knowledge of audio systems or middleware (e.g., Wwise, FMOD, or similar tools).
- Experience working with the engine codebase of more than one game engine.
- Experience contributing to the shipment of a AAA commercial game title.
Obowiązki
- Work with sound designers to define interactive audio systems for game features.
- Help design efficient tools and pipelines for the sound design team to populate the game with content and author a dynamic soundscape.
- Provide clear APIs as part of the engine team to allow other engineering teams to integrate and interact with audio systems while ensuring performance and scalability.
- Monitor and manage low-level behavior of audio systems to stay within CPU, RAM, and streaming budgets.
- Contribute proactively and independently as part of a collaborative team.
Inne informacje
Candidates must be located in Poland.
Activision
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