Associate/Mid Audio Programmer

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MidFull-time
#311960·Dodano miesiąc temu·45
Źródło: Activision
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Tech Stack / Keywords

C++game engineaudio systemsmiddlewareWwiseFMODAPIsperformance optimizationsound designgame development

Firma i stanowisko

Elsewhere Entertainment is developing a new IP and is part of Activision, a leading worldwide developer, publisher, and distributor of interactive entertainment and products, known for franchises such as Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero™.


Wymagania

  • Experience working on game engine code, ideally with audio systems and middleware.
  • Strong knowledge of C++ and performance-sensitive design.
  • Ability to balance design simplicity with optimization requirements.
  • Strong communication skills, including collaboration with non-technical team members.
  • Understanding of workflow challenges faced by designers and willingness to collaborate on solutions.
  • Ability to work independently while contributing as an engaged and collaborative team member.
  • Proactive problem-solving approach with a positive and respectful team-focused attitude.
  • Interest in working closely with artists and collaborating on audio-related systems.
  • Openness to self-reflection and receiving feedback.
  • Interest in and understanding of modern video games and player experiences.

Nice to have:

  • Knowledge of audio systems or middleware (e.g., Wwise, FMOD, or similar tools).
  • Experience working with the engine codebase of more than one game engine.
  • Experience contributing to the shipment of a AAA commercial game title.

Obowiązki

  • Work with sound designers to define interactive audio systems for game features.
  • Help design efficient tools and pipelines for the sound design team to populate the game with content and author a dynamic soundscape.
  • Provide clear APIs as part of the engine team to allow other engineering teams to integrate and interact with audio systems while ensuring performance and scalability.
  • Monitor and manage low-level behavior of audio systems to stay within CPU, RAM, and streaming budgets.
  • Contribute proactively and independently as part of a collaborative team.

Inne informacje

Candidates must be located in Poland.

Activision

Activision

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