Producer – Technical Design
Brak informacji o wynagrodzeniu
MidFull-time
#330203·Dodano miesiąc temu·21
Źródło: ActivisionTech Stack / Keywords
ScriptingSOLIDBlueprintsJiraUnreal EngineUnityAI
Firma i stanowisko
Elsewhere Entertainment is developing a new IP with a team of designers, engineers, and artists focused on interactive storytelling and gameplay systems. The role is based in Warsaw, Poland, at Activision, a company known for franchises such as Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®.
Wymagania
- 5+ years of production or project management experience in games or interactive entertainment
- Solid understanding of technical design, including scripting systems (Blueprints, Lua, proprietary tools), gameplay logic, and design-implementation workflows
- Experience supporting cross-disciplinary teams merging design and engineering disciplines
- Excellent communication skills to translate between creative and technical needs
- Proven ability to manage complex feature sets across multiple departments and disciplines
- Proficiency with Jira, Confluence, and related task-tracking and documentation systems
- Track record of shipping or supporting AAA titles or complex gameplay systems
- Strong organization, time management, and prioritization abilities
- Collaborative, respectful, and solution-oriented mindset
Bonus points for:
- Familiarity with Unreal Engine, Unity, or proprietary game engines
- Experience managing tools development, editor scripting, or design automation efforts
- Understanding of gameplay systems such as AI, mission scripting, or player abilities
- Background in design, computer science, or technical art
- Passion for interactive systems, player experience, and high-quality gameplay
Obowiązki
- Partner with Design Directors, Technical Design Leads, and Engineering leadership to plan, schedule, and execute the technical design roadmap
- Translate creative gameplay goals into clear, actionable production milestones for the Technical Design team
- Coordinate between Design, Engineering, Tools, and QA to ensure features are implemented efficiently and function as intended
- Manage the production of scripting systems, gameplay logic tools, and content implementation pipelines
- Facilitate communication between design and engineering disciplines to resolve blockers and ensure alignment
- Track development progress across multiple technical design initiatives and maintain clear visibility into priorities and risks
- Identify and mitigate technical and production risks related to gameplay systems, performance, or feature dependencies
- Support rapid prototyping and iteration through well-structured tasking, documentation, and resource management
- Drive reviews and retrospectives to improve workflows, tools, and cross-team collaboration
- Build a culture of problem-solving, technical curiosity, and continuous improvement
Inne informacje
This role is based in the Warsaw, Poland office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.
Activision
19 aktywnych ofert