Senior Procedural & Tools Engineer - Unity / Europe

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SeniorFull-time·B2B
#338471·Dodano dziś·0
Źródło: www.skillshot.pl
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Tech Stack / Keywords

UnityAILLMC#PythonHoudiniShellScripting

Firma i stanowisko

Beffio Studio is engaged in a large-scale Unity production focusing on content creation, automation, and artist-facing tools.


Wymagania

  • Senior-level Unity engineering experience with strong C# and Unity editor scripting depth
  • Experience with procedural content generation such as Houdini, custom generators, generative shaders, parametric meshes, animation helpers, level generation, or asset variation systems
  • Strong understanding of Unity asset workflows, import pipelines, prefabs, ScriptableObjects, serialization, build processes, and editor performance
  • Solid Python, shell scripting, version control, and CI instincts
  • Practical knowledge of or curiosity about local LLMs and AI-assisted production tools
  • Experience profiling and debugging Unity at editor and runtime level
  • Ability to work closely with artists and technical artists and translate production pain points into practical tools
  • Clear written English
  • Comfortable working in a remote, async-friendly environment

Bonus Skills:

  • Houdini Engine / HDA integration used in production
  • Generative texture or material workflows such as Substance Designer API, Shader Graph automation, or custom procedural materials
  • Experience with large-scale, stylized, content-heavy, or systemic game productions
  • Build pipeline and CI experience such as Jenkins, GitHub Actions, Unity Cloud Build
  • Graphics programming, rendering, or game engine internals background
  • Console or performance-constrained platform experience
  • Experience with local LLM tooling such as Ollama, llama.cpp, vLLM
  • Experience building tools for art-heavy or content-heavy productions

Obowiązki

  • Design and build procedural content systems in Unity for assets, variations, environments, textures, animations, and production workflows
  • Build Unity editor tools and automation to reduce repetitive setup, validation, export, and integration work
  • Integrate Houdini Engine and HDAs into the pipeline and build tools around parametric content workflows
  • Explore AI-assisted tools or local LLM workflows for naming, tagging, validation, metadata, scaffolding, or controlled content variation
  • Partner with a Senior Technical Artist on R&D direction and turn prototypes or workflow findings into stable tools
  • Diagnose pipeline performance, reliability, and usability issues
  • Own the quality of the tools layer, including maintainability, documentation, and production stability
  • Write clean, readable code for engineers and technical artists
  • Support a production environment where tools help artists work faster without replacing creative decision-making

Oferta

  • Long-term role on a technically ambitious Unity production
  • Direct ownership of the procedural, automation, and tools layer of the pipeline
  • Close collaboration with a Senior Technical Artist focused on pipeline R&D
  • Fully remote B2B cooperation
  • Real influence on how content is generated, processed, validated, and integrated
  • A production-focused environment where tools support artists, not replace them
  • Annual Beffio team retreat focused on alignment, learning, and team bonding
beffio studios

beffio studios

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