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Senior Procedural & Tools Engineer - Unity / Europe
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SeniorFull-time·B2B
#338471·Dodano dziś·0
Źródło: www.skillshot.plTech Stack / Keywords
UnityAILLMC#PythonHoudiniShellScripting
Firma i stanowisko
Beffio Studio is engaged in a large-scale Unity production focusing on content creation, automation, and artist-facing tools.
Wymagania
- Senior-level Unity engineering experience with strong C# and Unity editor scripting depth
- Experience with procedural content generation such as Houdini, custom generators, generative shaders, parametric meshes, animation helpers, level generation, or asset variation systems
- Strong understanding of Unity asset workflows, import pipelines, prefabs, ScriptableObjects, serialization, build processes, and editor performance
- Solid Python, shell scripting, version control, and CI instincts
- Practical knowledge of or curiosity about local LLMs and AI-assisted production tools
- Experience profiling and debugging Unity at editor and runtime level
- Ability to work closely with artists and technical artists and translate production pain points into practical tools
- Clear written English
- Comfortable working in a remote, async-friendly environment
Bonus Skills:
- Houdini Engine / HDA integration used in production
- Generative texture or material workflows such as Substance Designer API, Shader Graph automation, or custom procedural materials
- Experience with large-scale, stylized, content-heavy, or systemic game productions
- Build pipeline and CI experience such as Jenkins, GitHub Actions, Unity Cloud Build
- Graphics programming, rendering, or game engine internals background
- Console or performance-constrained platform experience
- Experience with local LLM tooling such as Ollama, llama.cpp, vLLM
- Experience building tools for art-heavy or content-heavy productions
Obowiązki
- Design and build procedural content systems in Unity for assets, variations, environments, textures, animations, and production workflows
- Build Unity editor tools and automation to reduce repetitive setup, validation, export, and integration work
- Integrate Houdini Engine and HDAs into the pipeline and build tools around parametric content workflows
- Explore AI-assisted tools or local LLM workflows for naming, tagging, validation, metadata, scaffolding, or controlled content variation
- Partner with a Senior Technical Artist on R&D direction and turn prototypes or workflow findings into stable tools
- Diagnose pipeline performance, reliability, and usability issues
- Own the quality of the tools layer, including maintainability, documentation, and production stability
- Write clean, readable code for engineers and technical artists
- Support a production environment where tools help artists work faster without replacing creative decision-making
Oferta
- Long-term role on a technically ambitious Unity production
- Direct ownership of the procedural, automation, and tools layer of the pipeline
- Close collaboration with a Senior Technical Artist focused on pipeline R&D
- Fully remote B2B cooperation
- Real influence on how content is generated, processed, validated, and integrated
- A production-focused environment where tools support artists, not replace them
- Annual Beffio team retreat focused on alignment, learning, and team bonding
beffio studios
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