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AI Software Development Engineer

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MidFull-time
#340743·Dodano dziś·0
Źródło: Intel
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Tech Stack / Keywords

AISoftware DevelopmentUnreal EngineScriptingSequencerUnrealPythonHLSL

Firma i stanowisko

Join the Intel XeSS Research and Development team to support the development of content and datasets for next-generation AI-based rendering technologies including Super Resolution and Frame Generation. The role involves building scalable workflows for procedural scene creation, visual effects, and dataset content generation used in training and evaluation pipelines.


Wymagania

Minimum Qualifications:

  • BS/MS degree or equivalent experience in Game Development, Digital Art, Computer Animation, Computer Science, or related field.
  • 3+ years hands-on experience with Unreal Engine 4/5 content creation including lighting, materials, shaders, post-processing, optimization, and asset integration.
  • 3+ years experience with Blueprint scripting and/or Sequencer for scripted events, camera motion, and repeatable capture sequences.
  • Strong experience with at least one DCC tool such as Maya, 3ds Max, or Blender with modern PBR workflows.
  • Proven ability to work effectively in cross-functional environments and communicate clearly in English.
  • Experience building tools and pipelines for Unreal Editor automation, batch processing, or custom capture and instrumentation workflows.
  • Python knowledge.

Preferred Qualifications:

  • Familiarity with dataset generation for AI/ML, synthetic data, or rendering ground truth workflows including multi-sample accumulation, buffer exports, deterministic playback, and metadata capture.
  • Knowledge of shader languages such as HLSL/GLSL and Unreal Material Editor with ability to debug and tune rendering features.
  • Familiarity with AI dataset QA issues in rendering capture including motion vector correctness, depth conventions, and jitter metadata consistency.
  • Experience building scalable, repeatable workflows for procedural scene creation, visual effects setups, and dataset content generation across modern real-time 3D tools.
  • Comfort working across content creation, rendering, and automation workflows to support high-quality training and evaluation datasets.
  • Knowledge of C++.

Obowiązki

  • Support development of content and datasets for next-generation rendering technologies such as Super Resolution and Frame Generation.
  • Build scalable workflows for generating scenes, effects, and dataset content used in training and evaluation pipelines.
  • Develop procedural content systems, scripted scenarios, visual effects setups, AI-assisted scene generation workflows, and capture pipelines.
  • Work closely with AI and graphics engineers to produce high-quality, controlled, and repeatable datasets.

Oferta

  • Safe working environment at home or on premises.
  • Opportunities for professional career development through technical and soft skills training, innovation projects, and rotational programs.
  • Flexible working hours.
  • Benefits including Stock Program, Annual and Quarterly Bonuses, Employee Pension Plan, Medical Plan and life insurance for employee and family, Peer to peer recognition, Ticket restaurant Card, Multisport Card / Holiday card, Groups of enthusiasts, Exclusive employee discounts, and events.
Elastyczne godziny
Premie

Inne informacje

All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, disability, gender identity, sexual orientation, or any other characteristic protected by law.

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