Unity UI VFX Artist
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MidFull-time
#343561·Dodano dziś·0
Źródło: www.skillshot.plTech Stack / Keywords
UnitySOLIDGitFigma
Firma i stanowisko
We are a cutting-edge AAA mobile-first game studio, founded by the former CEO and CPO of Plarium. With a team of 120 top-tier professionals across Europe, we specialize in large-scale Collection RPGs, drawing from our experience developing and publishing mid-core RPG and MMO Strategy games.
Now, we are pushing the boundaries of mobile-first gaming with the next evolution of CRPGs, built on one of the world’s most iconic IPs.
Operating as a fully remote company, we also have physical offices in Tel Aviv and Krakow, uniting exceptional talent from across the continent to create world-class gaming experiences.
Wymagania
- Experience with Unity (UI Toolkit, DOTween, UGUI, Prefab workflows, Particle Systems, Shader Graph).
- Proficiency in Git version control (branching, merge conflict resolution, pull requests).
- Skills in Adobe After Effects (concepting/prototyping), Photoshop, and Figma.
- Core skills in UI Animation, Modular VFX, Technical Troubleshooting, and Performance Optimization.
Obowiązki
- Developed and maintained simple, modular VFX and animation for UI mockups directly in Unity, ensuring a consistent feel across the entire game interface.
- Took ownership of UI functionality, managing prefabs and ensuring that animations functioned correctly within the technical constraints of the build.
- Used Adobe After Effects or similar tool to create high-fidelity motion concepts for UI transitions as blueprints for final in-engine implementation.
- Partnered closely with the UI/UX team and developers to translate static mockups into interactive game elements.
- Managed Git version control including branches, merge conflicts, and pull requests.
- Reused modular assets and effects across various UI systems to maintain performance and visual consistency.
FUN CRAFTERS SP. Z O O.
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