Animator

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MidFull-time
#345421·Dodano dziś·0
Źródło: www.skillshot.pl
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Tech Stack / Keywords

Unity

Firma i stanowisko

Our client is a small, close-knit team working on an original title, developing a brand-new mobile game.


Wymagania

  • 5+ years of professional animation experience in games.
  • Strong portfolio/reel demonstrating both Skeleton (character/enemy) and UI animation experience.
  • Proficiency with animation tools such as Spine, After Effects, or similar.
  • Strong understanding of Unity - engine limitations, best practices, and what can/can’t be done in-engine.
  • Ability to prototype quickly, iterate, and explore creative ideas.
  • Strong understanding of how animation enhances game feel, UX clarity, and feedback.
  • Experience with shader animation, procedural animation, or VFX would be a bonus.

Obowiązki

  • Animate 2D (or 2.5D) characters, enemies, and UI elements (buttons, panels, screens) using cutout, frame-by-frame, or hybrid techniques.
  • Create expressive, gameplay-centric animations that support readability and game feel.
  • Design and implement visual feedback, micro-interactions, and motion polish.
  • Collaborate with artists, designers, and developers to integrate animations seamlessly.
  • Help define the motion style and contribute to the overall visual direction.

Oferta

  • Shape the gameplay of a brand-new mobile game from day one.
  • High creative ownership in a zero-politics, low-ego environment.
  • Work with a small, elite team where your voice matters.
  • Iterate fast, ship smart, and build something truly player-first.
28software

28software

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