Animator
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MidFull-time
#345421·Dodano dziś·0
Źródło: www.skillshot.plTech Stack / Keywords
Unity
Firma i stanowisko
Our client is a small, close-knit team working on an original title, developing a brand-new mobile game.
Wymagania
- 5+ years of professional animation experience in games.
- Strong portfolio/reel demonstrating both Skeleton (character/enemy) and UI animation experience.
- Proficiency with animation tools such as Spine, After Effects, or similar.
- Strong understanding of Unity - engine limitations, best practices, and what can/can’t be done in-engine.
- Ability to prototype quickly, iterate, and explore creative ideas.
- Strong understanding of how animation enhances game feel, UX clarity, and feedback.
- Experience with shader animation, procedural animation, or VFX would be a bonus.
Obowiązki
- Animate 2D (or 2.5D) characters, enemies, and UI elements (buttons, panels, screens) using cutout, frame-by-frame, or hybrid techniques.
- Create expressive, gameplay-centric animations that support readability and game feel.
- Design and implement visual feedback, micro-interactions, and motion polish.
- Collaborate with artists, designers, and developers to integrate animations seamlessly.
- Help define the motion style and contribute to the overall visual direction.
Oferta
- Shape the gameplay of a brand-new mobile game from day one.
- High creative ownership in a zero-politics, low-ego environment.
- Work with a small, elite team where your voice matters.
- Iterate fast, ship smart, and build something truly player-first.
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