Unity Developer AI

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SeniorFull-time
#345525·Dodano 2 dni temu·0
Źródło: Joyteractive
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Tech Stack / Keywords

UnityAIC#Software ArchitectureSOLIDDesign PatternsGitGitHub

Firma i stanowisko

Joyteractive is a leading mobile game developer and publisher specializing in puzzle games. Their flagship game, Cryptogram: Word Brain Puzzle, ranks #1 in the Cryptogram niche by downloads, #2-3 in Word Games, and is among the Top 10 Puzzle Games in the US for the last 6 months. The team consists of over 60 professionals.


Wymagania

  • At least 4 years of programming experience in C#/Unity 2D game development.
  • Strong knowledge of C# and experience with Unity tools.
  • Strong architectural thinking with ability to design maintainable and extensible systems.
  • Deep understanding of software architecture, OOP, SOLID principles, and design patterns.
  • Strong knowledge of Unity engine internals and tooling ecosystem.
  • Hands-on experience using AI tools to accelerate development, prototyping, or content production.
  • Ability to work with UI optimization (redrawing, batching, atlases).
  • Experience working with legacy code.
  • Experience with UniTask, DOTween, Zenject, Addressables.
  • Experience with Git/Github.

Nice to have:

  • Experience integrating LLM/AI solutions into game development pipelines.
  • Experience building AI-assisted tools or editor extensions for Unity.
  • Experience with React Native in hybrid applications, tooling, or rapid prototyping.
  • Knowledge of Shader Graph or HLSL.
  • Experience with mobile optimization (CPU, GPU, RAM).
  • Experience integrating analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource).
  • Experience with client-server architecture in game development.

Obowiązki

  • Researching, prototyping, and integrating AI-powered solutions into Unity projects and internal R&D pipelines.
  • Integrating AI tools and workflows for content generation, gameplay systems, automation, and development acceleration.
  • Rewriting old mechanics and creating new ones.
  • Creating UI animations using DOTween and Animator.
  • Optimizing Canvas redrawing.
  • Improving UI response including animations, buttons, and player feedback.

Oferta

  • 18 business days of compensated day-offs.
  • 8 paid Personal Days per year, with 1 additional day added annually.
  • Flexible Public Holidays policy.
  • 100% Sick Leave compensation.
  • Payment for wear and tear on equipment when using a personal computer.
  • Remote work.
Joyteractive

Joyteractive

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