Nowa
Unity Developer AI
Brak informacji o wynagrodzeniu
SeniorFull-time
#345525·Dodano 2 dni temu·0
Źródło: JoyteractiveTech Stack / Keywords
UnityAIC#Software ArchitectureSOLIDDesign PatternsGitGitHub
Firma i stanowisko
Joyteractive is a leading mobile game developer and publisher specializing in puzzle games. Their flagship game, Cryptogram: Word Brain Puzzle, ranks #1 in the Cryptogram niche by downloads, #2-3 in Word Games, and is among the Top 10 Puzzle Games in the US for the last 6 months. The team consists of over 60 professionals.
Wymagania
- At least 4 years of programming experience in C#/Unity 2D game development.
- Strong knowledge of C# and experience with Unity tools.
- Strong architectural thinking with ability to design maintainable and extensible systems.
- Deep understanding of software architecture, OOP, SOLID principles, and design patterns.
- Strong knowledge of Unity engine internals and tooling ecosystem.
- Hands-on experience using AI tools to accelerate development, prototyping, or content production.
- Ability to work with UI optimization (redrawing, batching, atlases).
- Experience working with legacy code.
- Experience with UniTask, DOTween, Zenject, Addressables.
- Experience with Git/Github.
Nice to have:
- Experience integrating LLM/AI solutions into game development pipelines.
- Experience building AI-assisted tools or editor extensions for Unity.
- Experience with React Native in hybrid applications, tooling, or rapid prototyping.
- Knowledge of Shader Graph or HLSL.
- Experience with mobile optimization (CPU, GPU, RAM).
- Experience integrating analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource).
- Experience with client-server architecture in game development.
Obowiązki
- Researching, prototyping, and integrating AI-powered solutions into Unity projects and internal R&D pipelines.
- Integrating AI tools and workflows for content generation, gameplay systems, automation, and development acceleration.
- Rewriting old mechanics and creating new ones.
- Creating UI animations using DOTween and Animator.
- Optimizing Canvas redrawing.
- Improving UI response including animations, buttons, and player feedback.
Oferta
- 18 business days of compensated day-offs.
- 8 paid Personal Days per year, with 1 additional day added annually.
- Flexible Public Holidays policy.
- 100% Sick Leave compensation.
- Payment for wear and tear on equipment when using a personal computer.
- Remote work.
Joyteractive
5 aktywnych ofert