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Lead 3D Environment Artist

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SeniorFull-time·Umowa o pracę
#357061·Dodano dziś·0
Źródło: www.skillshot.pl
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Tech Stack / Keywords

Unreal Engine

Firma i stanowisko

IBRU is a science-fantasy detective RPG developed by a multicultural indie team in collaboration with Nobel Prize laureate Olga Tokarczuk. The game is set in a world where ancient mythology meets post-cyberpunk decay, featuring emotionally complex stories shaped by ruins of lost civilizations and techno-political intrigue.


Wymagania

  • 7+ years of experience in 3D environment art for games, with at least 2 years in a lead or senior role
  • Expert-level knowledge of Blender, Maya, or equivalent 3D tools; Substance Painter/Designer; Photoshop; Unreal Engine
  • Strong leadership and communication skills, with experience mentoring and guiding other artists
  • Proven ability to establish and maintain art pipelines and documentation

Portfolio MUST include:

  • Strictly game assets, no cinematic or ‘nanite ready’ mesh behemoths with millions of verts, nor megascan-based level art
  • Wireframe views showing clean, efficient mesh topology
  • UV layout examples demonstrating logical, space-efficient packing, understanding and use of Trim Sheets and Texture Atlases
  • At least one breakdown of your environment creation process showing workflow and problem-solving
  • Material examples
  • High-quality renders of completed environments

Bonus Points For:

  • Experience building or leading teams on semi-open world, or stylized games
  • Familiarity with Sumerian/Mesopotamian, Middle Eastern, and Central European aesthetics
  • Experience with procedural tools, UE PCG, terrain workflows, or shader development
  • Passion for titles like Disco Elysium, Pentiment, Deus Ex: Mankind Divided, or Dishonored

Obowiązki

  • Define and uphold the visual direction for environments in collaboration with the Art Director
  • Lead, mentor, and review the work of environment artists, ensuring consistent quality and style
  • Design workflows and pipelines that keep production smooth and efficient
  • Balance creative vision with technical constraints, ensuring optimized, performance-friendly assets
  • Collaborate with design, narrative, and tech teams to ensure environments support gameplay and storytelling
  • Set standards for modular kits, topology, UVs, shaders, and lighting across the project
  • Be a hands-on contributor: model, texture, and light high-quality environments as needed

Oferta

  • The chance to leave a creative fingerprint on a unique, literary-inspired RPG
  • Employment contract (UOP)
  • A collaborative, international team culture built on trust and experimentation
  • A fully remote work environment with flexible hours across time zones
  • A competitive salary in line with industry standards
  • Participation in a project already supported by public grants and industry partners
Elastyczne godziny

Inne informacje

  • Location: Remote (Poland)
  • Please only apply if your portfolio meets the listed requirements.
  • The employer welcomes applicants from all backgrounds to promote diversity and representation.
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