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Lead 3D Environment Artist
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SeniorFull-time·Umowa o pracę
#357061·Dodano dziś·0
Źródło: www.skillshot.plTech Stack / Keywords
Unreal Engine
Firma i stanowisko
IBRU is a science-fantasy detective RPG developed by a multicultural indie team in collaboration with Nobel Prize laureate Olga Tokarczuk. The game is set in a world where ancient mythology meets post-cyberpunk decay, featuring emotionally complex stories shaped by ruins of lost civilizations and techno-political intrigue.
Wymagania
- 7+ years of experience in 3D environment art for games, with at least 2 years in a lead or senior role
- Expert-level knowledge of Blender, Maya, or equivalent 3D tools; Substance Painter/Designer; Photoshop; Unreal Engine
- Strong leadership and communication skills, with experience mentoring and guiding other artists
- Proven ability to establish and maintain art pipelines and documentation
Portfolio MUST include:
- Strictly game assets, no cinematic or ‘nanite ready’ mesh behemoths with millions of verts, nor megascan-based level art
- Wireframe views showing clean, efficient mesh topology
- UV layout examples demonstrating logical, space-efficient packing, understanding and use of Trim Sheets and Texture Atlases
- At least one breakdown of your environment creation process showing workflow and problem-solving
- Material examples
- High-quality renders of completed environments
Bonus Points For:
- Experience building or leading teams on semi-open world, or stylized games
- Familiarity with Sumerian/Mesopotamian, Middle Eastern, and Central European aesthetics
- Experience with procedural tools, UE PCG, terrain workflows, or shader development
- Passion for titles like Disco Elysium, Pentiment, Deus Ex: Mankind Divided, or Dishonored
Obowiązki
- Define and uphold the visual direction for environments in collaboration with the Art Director
- Lead, mentor, and review the work of environment artists, ensuring consistent quality and style
- Design workflows and pipelines that keep production smooth and efficient
- Balance creative vision with technical constraints, ensuring optimized, performance-friendly assets
- Collaborate with design, narrative, and tech teams to ensure environments support gameplay and storytelling
- Set standards for modular kits, topology, UVs, shaders, and lighting across the project
- Be a hands-on contributor: model, texture, and light high-quality environments as needed
Oferta
- The chance to leave a creative fingerprint on a unique, literary-inspired RPG
- Employment contract (UOP)
- A collaborative, international team culture built on trust and experimentation
- A fully remote work environment with flexible hours across time zones
- A competitive salary in line with industry standards
- Participation in a project already supported by public grants and industry partners
Elastyczne godziny
Inne informacje
- Location: Remote (Poland)
- Please only apply if your portfolio meets the listed requirements.
- The employer welcomes applicants from all backgrounds to promote diversity and representation.
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