Technical Animator

6250 - 11.1k PLN/ mies.UoP
6250 - 11.1k PLN/ mies.B2B
10.4k - 20.9k PLN/ mies.UoP
10.4k - 20.9k PLN/ mies.B2B
MidFull-time·Umowa o pracę·B2B
#372285·Dodano 27 dni temu·2
Źródło: www.skillshot.pl
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Tech Stack / Keywords

Unreal EngineBlueprintsScriptingPythonC#C++Gameplay Ability System

Firma i stanowisko

Anshar Studios is a game development company located in Katowice, Poland, specializing in games developed using Unreal Engine.

Wymagania

  • Minimum of 2 years of experience as a technical animator or similar role in the video game industry.
  • Proven expertise in animation tool development using blueprints or scripting languages such as Python, C#, C++.
  • Strong background in character rigging, with in-depth knowledge of skinning, deformation, and facial rigging techniques.
  • Extensive experience with animation state machines, gameplay mechanics, Control Rig, IK solutions, physics systems, and comprehensive technical proficiency with Unreal Engine, especially the Animation Blueprint (ABP).
  • Excellent problem-solving skills with the ability to troubleshoot and resolve complex technical issues.
  • Strong communication and teamwork skills.
  • Advanced English (B2/C1 level).
  • Intermediate Polish (B1/B2 level).

Nice to have:

  • Experience with recent features in Unreal Engine's animation toolkit, including Metahuman Animator and Motion Matching technologies.
  • Ability to read and modify C++ code.
  • Familiarity with Gameplay Ability System.
  • Managing animation pipelines for characters of different body proportions.
  • Experience with character dismemberment techniques.

Obowiązki

  • Design, develop, and maintain animation systems for character and gameplay needs.
  • Create and maintain character rigs, ensuring they meet the highest standards of animation quality.
  • Develop and maintain in-house animation tools and scripts to support the animation team.
  • Work closely with animation, modelling, gameplay and technical teams to achieve seamless integration of system, tools, and rigs.
  • Take responsibility for key parts of the animation process or specific game features, ensuring consistency across the project.
  • Provide mentorship and guidance to less experienced technical animators and animators.

Benefity

  • Hybrid or onsite work models.
  • Flexible work hours (core hours 10-15).
  • Private life and health care insurance.
  • Co-financing of Multisport cards.
  • English lessons.
  • Help with relocation.
  • No crunch.
  • No non-compete policy.
  • Pet-friendly office.
  • Co-financed participation in a selection of conferences and workshops treated as work days.
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ANSHAR STUDIOS S.A.

ANSHAR STUDIOS S.A.

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