Gameplay Engineer
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SeniorFull-time
#383740·Dodano dziś·0
Źródło: Devoted StudiosTech Stack / Keywords
C++Unreal EngineAIGameplay Ability SystemGASMultiplayerNetworkingArchitecture
Firma i stanowisko
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. They support projects on all major platforms, engines, and styles, including AAA titles and emerging technologies. The company collaborates with industry leaders such as 2K, Xbox, Meta, Obsidian Entertainment, Turtle Rock Studios, and Gearbox Software.
Wymagania
- 5+ years of professional game development experience with at least 3 years on AAA or mid-tier shipped titles.
- At least 2 shipped commercial PC or console titles as a gameplay engineer.
- Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), Gameplay Ability System (GAS), CharacterMovement, Anim BP integration.
- Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding.
- Blueprint proficiency for building designer-facing tooling.
- Experience with multiplayer gameplay replication is nice to have but not required.
- Strong game design sensibility and ability to articulate gameplay quality.
- Remote-first work habits including clear asynchronous communication.
Preferred:
- Experience with online multiplayer systems: Actor replication, GameplayEffects replication, ability prediction and correction.
- Console platform experience including certification pipelines and constraints.
- Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception.
- Prior co-development or external development experience.
Obowiązki
Core Gameplay Systems (~50%):
- Implement gameplay systems including combat, abilities, movement, AI behaviours, progression, inventory, interaction, and camera.
- Build reusable, maintainable, and testable gameplay code in C++ and Blueprint within Unreal Engine 5.
- Own Gameplay Ability System (GAS) components: AttributeSets, Abilities, GameplayEffects, GameplayCues.
- Implement animation-gameplay integration such as Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces.
- Implement multiplayer-safe gameplay code involving replication, client-server authority, lag compensation.
Quality & Performance (~25%):
- Profile and optimize gameplay code for CPU frame time, tick overhead, and replication cost.
- Write reviewable, clean, and commented code consistent with project standards.
- Catch and fix gameplay bugs including edge cases, exploit patterns, and regressions.
- Participate in code review by reviewing peers' PRs and receiving feedback.
Design Collaboration (~15%):
- Work with gameplay designers to translate design intent into engine behavior.
- Identify implementation risks in design briefs early and propose alternatives.
- Expose gameplay parameters to designers for tuning without engineering involvement.
Documentation & Handoff (~10%):
- Document systems clearly, including architecture decisions and known limitations.
- Support technical handoffs by leaving codebase understandable for next engineers.
Benefity
- Strong and enthusiastic team with opportunities for knowledge sharing and professional growth.
- Interesting and challenging tasks in a growing organization.
- Convenient working conditions including remote work and flexible hours.
- Attractive remuneration package.
- Opportunity to work in a highly professional and dynamic international game production company.
Inne informacje
This is a remote, full-time contractor position. Devoted Studios is an equal opportunity company and considers applicants without regard to legally protected characteristics.
Devoted Studios
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