Mid SDET / Tools Engineer (Unreal Engine 5)

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MidFull-time
#384810·Dodano wczoraj·0
Źródło: www.skillshot.pl
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Tech Stack / Keywords

Unreal EngineC++PythonTest AutomationSOLIDScriptingpytestPerforce

Firma i stanowisko

Room 8 Group is a game development company working with top global game dev publishers. The role involves building and maintaining engineering tools primarily in C++ (Unreal Engine 5) and Python for development workflows and pipelines.

Wymagania

  • Solid modern C++ development experience
  • Hands-on Unreal Engine 5 experience (C++ plugins, UMG/Slate or Dear ImGui, subsystems, reflection system)
  • Strong Python skills (scripting, pytest, CLI tools)
  • Experience with Perforce (p4) in production workflows
  • REST API / JSON integration experience
  • Understanding of 3D content pipelines (LODs, materials, draw calls, collision)
  • Ability to deliver scoped features end-to-end with limited supervision
  • Experience writing automated tests (unit/integration/e2e)
  • 2+ years of professional software development or technical tools/QA engineering experience with UE exposure

Nice to have:

  • DCC scripting (Blender, Maya, Substance Painter, etc.)
  • Houdini (SOPs / PDG/TOPs)
  • C# / .NET (for test automation framework contribution)
  • CI/CD experience (GitLab CI, Jenkins)
  • Unreal performance profiling (Unreal Insights, Stat system)
  • Knowledge of Nanite, Lumen, World Partition, PCG, ISM
  • Experience with image capture / visual regression tooling
  • Exposure to AI/LLM-assisted development or tooling

Obowiązki

  • Develop and maintain UE5 editor and runtime tools in C++
  • Build pipeline and DCC tools in Python (Blender, Maya, Houdini)
  • Implement editor features using Unreal Engine plugins, subsystems, Slate/UMG or Dear ImGui
  • Integrate tooling with Perforce, REST/JSON APIs, and CI/CD systems
  • Write and maintain automated tests for tools (unit, integration, end-to-end)
  • Debug and root-cause technical issues across tooling and pipeline systems
  • Support QA, artists, and engineers in using internal tools effectively
  • Participate in code reviews and contribute to engineering standards
  • Collaborate with senior engineers on architecture and design decisions
  • Continuously improve tooling quality, stability, and performance

Benefity

  • Competitive financial reward
  • Challenges working on projects of top global game dev publishers
  • Private medical care
  • Paid time off
  • A culture of diversity and inclusion
  • Community of people passionate about games
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Room 8 Group

Room 8 Group

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