Blender Character Animator / Technical Artist do izometrycznej gry 2D
Tech Stack / Keywords
Firma i stanowisko
Elmiva Games develops an isometric sci-fi 2D game intended for release on Steam.
Wymagania
- Good knowledge of Blender
- Experience in character animation
- Knowledge of rigging and weight painting
- Ability to improve existing animations
- Experience preparing assets for games
- Ability to create clear animations for characters visible at small scale
- Ability to work with an orthographic camera
- Provide organized source files in .blend format
- Willingness to work with legally generated base models from Meshy
Nice to have:
- Experience with isometric or top-down games
- Experience with 3D to 2D pipeline
- Experience automating sprite rendering
- Portfolio containing animated game characters
Obowiązki
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Evaluate and possibly improve the model, rig, and skin weights
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Adjust animations to fit a heavy astronaut suit
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Correct body positions, limb movements, and footwork
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Set up an orthographic camera consistent with the game's perspective
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Configure lighting suitable for a dark stylistic theme
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Render frames to PNG files with transparent backgrounds
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Prepare completed spritesheets
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Maintain consistent scale and silhouette across all animations
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Work in stages starting with the main character's first spritesheet
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Deliver spritesheets for walk, idle, no-helmet versions, additional animations, NPC variants, and other characters with different outfits and details
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Receive payment per completed spritesheet
Elmiva Games
Pracodawca