Blender Character Animator / Technical Artist do izometrycznej gry 2D

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MidFull-time
#396687·Dodano 10 dni temu·1
Źródło: www.skillshot.pl
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Tech Stack / Keywords

BlenderMeshyspritesheetriggingweight paintingorthographic camerasprite rendering

Firma i stanowisko

Elmiva Games develops an isometric sci-fi 2D game intended for release on Steam.

Wymagania

  • Good knowledge of Blender
  • Experience in character animation
  • Knowledge of rigging and weight painting
  • Ability to improve existing animations
  • Experience preparing assets for games
  • Ability to create clear animations for characters visible at small scale
  • Ability to work with an orthographic camera
  • Provide organized source files in .blend format
  • Willingness to work with legally generated base models from Meshy

Nice to have:

  • Experience with isometric or top-down games
  • Experience with 3D to 2D pipeline
  • Experience automating sprite rendering
  • Portfolio containing animated game characters

Obowiązki

  • Evaluate and possibly improve the model, rig, and skin weights

  • Adjust animations to fit a heavy astronaut suit

  • Correct body positions, limb movements, and footwork

  • Set up an orthographic camera consistent with the game's perspective

  • Configure lighting suitable for a dark stylistic theme

  • Render frames to PNG files with transparent backgrounds

  • Prepare completed spritesheets

  • Maintain consistent scale and silhouette across all animations

  • Work in stages starting with the main character's first spritesheet

  • Deliver spritesheets for walk, idle, no-helmet versions, additional animations, NPC variants, and other characters with different outfits and details

  • Receive payment per completed spritesheet

Elmiva Games

Elmiva Games

Pracodawca

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