Environment Art QA Analyst
7600 - 12.2k PLN7600 - 12 200 PLN/ mies.UoP
SeniorFull-time·Umowa o pracę
#397841·Dodano wczoraj·1
Źródło: CD PROJEKT REDTech Stack / Keywords
TestingJiraTestRailUnreal EngineProfilingUnityScripting
Firma i stanowisko
CD PROJEKT RED is a company focused on creating revolutionary, story-driven RPGs, currently working on Cyberpunk 2. The role is embedded within the World Art team at their Warsaw studio.
Wymagania
- 3+ years of experience in World Art QA, Art Testing, or similar game development quality role.
- Experience contributing to and executing risk-based test plans for World Art features and environment content.
- Working knowledge of DCC tools such as Blender, with ability to investigate asset pipeline issues and validate content from source assets through in-engine implementation.
- Strong understanding of modern AAA environment pipelines, including asset implementation, collision, lighting, materials, LODs, Nanite, World Partition, and streaming systems.
- Experience documenting defects using bug-tracking and test management tools (e.g., JIRA, TestRail).
- Hands-on experience with Unreal Engine, including debugging environment-related issues using engine visualization and profiling tools.
- Ability to identify, isolate, reproduce, and report technical and visual defects related to World Art, rendering, environment assets, performance, and stability.
- Ability to collaborate effectively with World Artists, Technical Artists, Designers, Engineers, and external development partners, providing actionable feedback supporting artistic vision and technical quality.
- Strong analytical and problem-solving skills with structured, risk-based testing approach.
- Excellent attention to detail with a strong eye for environmental quality, visual consistency, composition, scale, and player experience.
- Passion for video games, World Art, environmental storytelling, and delivering immersive player experiences.
- Availability to work 10:00 AM–6:00 PM to maintain overlap with the Boston team.
Nice to have:
- Experience testing games on various platforms (PC, consoles, VR).
- Understanding of narration systems in movies and games.
- Familiarity with commercial game engines (Unreal Engine, Unity).
- Basic knowledge of automation tools or scripting for QA automation.
Obowiązki
- Develop World Art QA test plans and strategies focusing on environment quality, world composition, asset implementation, collision, streaming, lighting, and technical art validation.
- Write and maintain test cases and validation checklists covering asset integration, collision integrity, traversal, world partition and streaming behavior, LOD transitions, Nanite validation, material consistency, lighting, and overall visual fidelity.
- Create, maintain, and organize test documentation, testing methodologies, defect reports, and quality standards for knowledge sharing across the team.
- Collaborate closely with World Artists, Technical Artists, Designers, Engineers, and Production to ensure environments meet artistic vision, gameplay requirements, and technical specifications.
- Conduct strategic testing of game environments, focusing on world composition, asset placement, collision, traversal, streaming performance, lighting quality, terrain, foliage, destructibles, environmental storytelling, and player experience.
- Identify, reproduce, document, and verify defects related to world art, environment assets, rendering, collision, streaming, lighting, performance, and stability.
- Analyze technical and content risks associated with world environments, asset pipelines, rendering systems, world partition, memory usage, and performance.
- Provide constructive feedback on environmental quality, including composition, readability, visual consistency, scale, lighting, material quality, environmental storytelling, and player immersion.
- Test and evaluate world performance and stability across platforms, ensuring reliable streaming, rendering, memory utilization, frame rate, traversal, and gameplay stability.
- Utilize Unreal Engine debugging and visualization tools to investigate rendering, lighting, Nanite, collision, world partition, and asset pipeline issues.
- Build trusted partnerships with the World Art team by embedding within development pods, participating in content reviews, and serving as a quality advocate to enable rapid iteration and high-quality content delivery.
Benefity
- Hybrid working mode: 3 days from office in Warsaw, 2 days remote.
- Relocation to Poland required for candidates residing abroad.
- Private medical healthcare including dental care, rehabilitation, accessible for partner and relatives.
- Life insurance and comprehensive pension plans.
- Annual cancer prevention screenings.
- Free psychological and psychiatrist care.
- Sports card with access to city sporting and fitness facilities.
- Menstrual leave: one extra day off for period pain.
- RED Parents Network: childcare benefits and family-friendly events.
- RED Summer Camp for Kids (ages 5-12), mostly company paid.
- Welcome pack with goodies.
- Trainings, lectures, courses, workshops, and online tutorials.
- Access to cafeteria platform for subscriptions, additional medical packages, vouchers, and transport reimbursement.
- Gifts for newborns and swag giveaways.
- Dog-friendly office.
- Regular social events.
- Healthy canteen selections.
- International working environment.
- Sustainability initiatives including electric car charging points and green zones.
- Bicycle parking, repair equipment, and showers.
- Onsite gym with climbing wall, gym assistant, yoga and boxing classes.
- Casual dress code.
- Estimated pay range: 7,600 - 12,200 PLN gross monthly depending on experience.
Opieka zdrowotna
Ubezpieczenie
Karta sportowa
Płatny urlop
Pakiet relokacyjny
Dofinansowanie szkoleń
Spotkania integracyjne
Firmowa stołówka
Parking dla rowerów
Prysznic
Inne informacje
Candidates must demonstrate English proficiency at a minimum C1 level. Working hours 10:00 AM–6:00 PM are required to overlap with the Boston team. Relocation to Poland is required for candidates living abroad.
CD PROJEKT RED
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