Homa
Homa
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Senior 3D Gameplay Artist

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SeniorFull-time
#397849·Dodano wczoraj·1
Źródło: Homa
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Tech Stack / Keywords

AIUnity

Firma i stanowisko

Homa is a global mobile game developer and publisher that has launched over 80 titles, reached over 2 billion downloads, and had a game break into the global top-50 grossing charts. They developed Homa Lab, a proprietary platform providing market intelligence, data tools, and integrated AI to help developers find product–market fit and scale games. The company has over 220 employees from 30+ nationalities and has raised $165M from well-known investors. Homa focuses on building next-generation billion-player experiences in entertainment.

Wymagania

  • +5 years of experience building 3D core gameplay animations in mobile games
  • Expertise in hand-keyed 3D animation grounded in animation fundamentals
  • Strong skills in VFX, including particle systems and impact effects timed for readability
  • Deep understanding of gameplay design and ability to converse with designers about mechanic fun
  • Working fluency in Unity including blockouts, prefabs, animator and state machines
  • Ability to write and debug your own shaders
  • Strong fidelity to concept with capability to enhance the 3D pipeline outcome
  • Clear visual communication through storyboards and blockouts
  • Autonomy and initiative in maintaining quality and suggesting improvements

Nice to have:

  • Ability to concept and push ideas independently
  • Experience with physics-based gameplay
  • Experience mentoring or reviewing other artists' work

Obowiązki

  • Own game feel end to end: take a mechanic from greybox and UX blockout through animation, VFX, and final sign-off
  • Animate gameplay objects by hand including idle, activation, interaction feedback, and state transitions, focusing on timing, weight, anticipation, and follow-through
  • Build VFX and shaders that communicate impact, feedback, and state change clearly without obscuring the gameplay object
  • Translate concept into 3D preserving its intent and enhancing charm
  • Iterate directly in Unity using prefabs, colliders, animator state machines, and technical skills to test ideas rapidly

Benefity

  • Comprehensive benefits depending on location including insurance, meal vouchers, public transport, gym memberships
  • Access to Paris HQ in a WeWork building with coworking perks
  • Access to WeWork coworking spaces throughout Europe
  • Work with a global team in English from 35+ countries
  • Occasional team gatherings and off-site retreats ('Workations')
  • Biannual performance reviews with development goals
  • Equipment support including home office setup allowance for remote work
Ubezpieczenie
Karta sportowa

Inne informacje

To keep collaboration smooth, the company primarily hires within European time zones (UTC to UTC+3). Candidates should be based in or planning to be in these regions.

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