Unity Developer
Tech Stack / Keywords
Firma i stanowisko
Kognita is a provider and integrator of VR/AR/MR solutions operating since 2020, recognized as the largest Polish VR/AR company by revenue for 2024 and 2025. They have completed over 50 projects for more than 40 institutions and companies. Kognita is an authorized Meta Premier partner—the only one at this level in Poland—and an official partner of Unity, Pico, HTC Vive, Magic Leap, and Microsoft. Their clients include PZU, PKO Bank Polski, Narodowe Centrum Kultury, Fundacja Krzyżowa, and several universities and technical schools. They offer end-to-end services from analysis and consulting, application production, equipment delivery, implementation, training, to SLA-maintained support.
Wymagania
- Minimum 2–3 years of commercial experience with Unity and C#, portfolio with VR/XR projects is welcome.
- Practical knowledge of OpenXR and either XR Interaction Toolkit or Meta XR Interaction SDK.
- Experience building applications for Meta Quest and PCVR.
- Skills in profiling and performance optimization tools: Unity Profiler, RenderDoc, or OVR Metrics Tool, with experience managing draw calls and triangles budgets.
- Knowledge of Unity Physics: rigidbody, joints, colliders, force and torque application; experience with custom physics simulations beyond standard grabbing mechanics.
- Good understanding of URP and mobile rendering optimization.
- Proficient with Git version control and collaborative repository workflows.
- Fluent Polish for documentation and client communication.
- Required AI skills including daily work with agent code assistants such as Claude Code, Cursor, GitHub Copilot, or Codex for C# code generation, refactoring, and debugging under supervision.
- Ability to integrate AI assistants with Unity workflows and safely execute actions in the editor.
- Experience integrating AI models inside VR apps for NPC behavior, speech-to-text, and student speech evaluation is preferred.
- Awareness of safety and licensing rules for AI-generated code and assets.
Obowiązki
- Lead development of VR training simulators using Unity for a public university.
- Design and implement VR interaction mechanics including grabbing, tools, physics, haptics, controller and hand tracking support.
- Develop and maintain simulation modules: step-by-step scenarios, student scoring systems, instructor modes, and multiplayer functionality.
- Optimize performance for standalone VR devices focusing on draw call budgets, batching, GPU/CPU profiling, and stable 72–90 FPS.
- Integrate with backend and e-learning platform APIs supporting LMS/SCORM/xAPI and exercise result reporting.
- Conduct code reviews, maintain technical documentation, and participate in sprint estimations and planning.
Benefity
- Influence on architecture and technical construction of two VR simulators rather than maintaining legacy code.
- Access to VR hardware including Meta Quest 3 and 3S, Pico 4, HTC Vive, Apple Vision Pro, and physical simulation stations.
- Use of Kognita Core reusable component library accelerating project starts.
- AI-assisted development tools: GitHub Copilot, Cursor, JetBrains Rider, and budgets for Unity Asset Store and Fab packages.
- Flexible working hours with hybrid or fully remote work models.
- Work in a team experienced in XR and partnerships with Meta (Premier level), Unity, Pico, HTC Vive, Magic Leap, and others.
Inne informacje
The data administrator is Kognita sp. z o.o. located in Warsaw. Personal data will be processed for recruitment purposes and candidates have rights regarding their data including access, correction, deletion, objection, and complaint rights. Providing data required by labor law is mandatory; other data is voluntary. Data will be processed until recruitment completion and potential claims expiration or consent withdrawal for future recruitment.
Kognita
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