Lead Environment Artist
Brak informacji o wynagrodzeniu
SeniorFull-time
#405058·Dodano 5 dni temu·0
Źródło: www.skillshot.plTech Stack / Keywords
Unreal EngineArchitectureUE5Houdini
Firma i stanowisko
Teyon is an experienced game development studio with over 150 employees in Krakow, Łódź, Warsaw, and Tokyo. They have developed titles such as RoboCop: Rogue City, Terminator: Resistance, and RENNSPORT. The role is for their upcoming action-survival game for PC and consoles based on an iconic sci-fi film franchise.
Wymagania
- Minimum 5 years professional experience in Environment Art on commercial PC or console games, supported by portfolio.
- Experience as Lead or Senior Artist including coordination, feedback, and mentoring.
- Contributed to at least one shipped AA or AAA title.
- Excellent knowledge and practical experience of Unreal Engine 5.
- Strong understanding of realistic environment creation including composition, scale, architecture, materials, color, lighting, and storytelling.
- Knowledge of modular environment production, asset libraries, variations, and scalable open-world solutions.
- Practical experience with UE5 tools like streaming, Data Layers, Landscape, Foliage, and Lumen.
- Proficiency in industry-standard 3D art software including Substance 3D Painter, ZBrush, and Blender.
- Excellent communication skills, independence, problem-solving mindset, and decision-making confidence.
- Fluency in Polish and English.
- Strong understanding of how environments support gameplay, atmosphere, and narrative.
Nice to have:
- Experience with open-world, survival, action, FPP or TPP games.
- Knowledge of procedural tools such as PCG or Houdini.
Obowiązki
- Lead the visual development of game environments in Unreal Engine 5, including regions, biomes, locations, architecture, materials, composition, and interactive elements.
- Manage the Environment Art team by assigning tasks, setting priorities, reviewing work, providing feedback, and mentoring.
- Collaborate with Lead Level Designer to finalize locations consistent with gameplay, navigation, and readability.
- Plan production with the Producer, including task estimation, prioritization, and progress monitoring.
- Work with Technical Art to select, implement, and evaluate technical solutions and develop the Environment Art pipeline.
- Ensure assets and locations comply with performance, memory, and streaming budgets.
- Collaborate with other departments on systems such as dynamic weather, day-night cycle, destruction, and environmental interactions.
- Identify and report technical, quality, and production risks early.
Benefity
- Work on a modern action-survival game for PC and consoles.
- Join an experienced, creative, and cooperative team.
- Influence the game with your ideas and experience.
- Work with modern technologies including Unreal Engine 5.
- Be part of a global market established company.
- Use a brand new, modern office designed for their needs.
- Access to new technologies and high-class gaming equipment.
- Membership in the Multisport program.
- Private healthcare at Luxmed.
- Corporate discount on part-time studies at IDEIS university.
- Company library for knowledge development.
- Employee referral program with financial bonus.
- Bonus program based on game success.
- Flexible working hours (start between 8 am and 10 am).
- 40-minute lunch break included in work time.
- Hybrid work model: 3 days office, 2 days home.
- No crunch in many years.
Karta sportowa
Opieka zdrowotna
Dofinansowanie szkoleń
Premie
Elastyczne godziny
Inne informacje
We reserve the right to contact only selected candidates.
Teyon
5 aktywnych ofert