Unreal Developer

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MidFull-time·B2B
#412797·Dodano 4 dni temu·2
Źródło: www.skillshot.pl
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Tech Stack / Keywords

UnrealUnreal EngineC++AndroidHLSLHoudini

Firma i stanowisko

KATANA STUDIO specializes in solutions for the automotive industry and commercial production. They create content for major global brands such as Nissan, Volkswagen, and Subaru. Their advertising materials have been broadcast worldwide, including during the UEFA Champions League finals.

Wymagania

  • Minimum 4 years of experience with Unreal Engine, including a released XR project on Quest, PCVR, or visionOS
  • Strong proficiency in C++ including engine source reading and modification beyond gameplay code
  • Practical use of OpenXR and/or Meta XR plugin in production
  • Solid understanding of the mobile forward renderer and its behavior
  • Habitual profiling using Unreal Insights, RenderDoc, OVR Metrics Tool, Perfetto
  • Experience delivering at least one project from start to actual release
  • Working English language skills for international client collaboration

Nice to have:

  • Creation of materials and shaders in UE using material editor and HLSL
  • Use of Houdini for simple HDAs or pipeline integration
  • Practical experience with OpenUSD features like layers, variants, payloads, references
  • Knowledge of NVIDIA Omniverse, MaterialX
  • Experience in automotive or product visualization with focus on clearcoat, real varnishes, and reflectivity
  • Familiarity with Gaussian splatting and novel view synthesis
  • Ability to optimize offline rendering assets for mobile XR budgets

Obowiązki

  • Design and build the entire application in Unreal Engine 5 using C++ primarily and Blueprints where appropriate
  • Deploy to two distinct targets: standalone Quest (Android / Vulkan, mobile forward renderer) and visionOS in fully immersive mode
  • Implement interaction layers including hand tracking, controllers, gaze and pinch, and spatial UI
  • Ensure performance targets of 72/90 Hz without compromise, managing draw calls, instanced stereo, MSAA, baked lighting, Application SpaceWarp, and foveated rendering (fixed and eye-tracked)
  • Integrate OpenUSD pipeline (USD Importer / Interchange / Datasmith) maintaining clean bi-directional exchange with Houdini
  • Manage builds, signing, CI, TestFlight, and submissions to Meta Horizon Store and App Store
  • Collaborate directly with the art team to define technically feasible assets before creation

Benefity

  • Attractive monthly salary offered in B2B model, individually negotiated based on experience and responsibilities
  • Clear cooperation terms including one month notice period
  • Opportunity to grow the role aligned with product and team needs
  • Full ownership of a single product rather than isolated tickets
  • Real impact on technical solutions, architecture, and product development direction
  • Art department experienced in poly budget management
  • Pipeline based on open standards: USD, MaterialX, and OpenXR instead of closed systems
  • Direct communication, short decision pathways, and room for own solutions

Inne informacje

Applicants are requested to include a data processing consent clause in their CV in compliance with EU regulations as specified in the recruitment notice.

Katana Poland

Katana Poland

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