Unity Developer
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MidFull-time·B2B
#412798·Dodano 4 dni temu·14
Źródło: www.skillshot.plTech Stack / Keywords
UnityC#AndroidProfilerHoudini
Firma i stanowisko
Katana Studio specializes in creating solutions for the automotive industry and commercial production. They collaborate closely with leading companies in the industry and produce content for global brands such as Nissan, Volkswagen, and Subaru. Their advertising materials have been broadcast worldwide, including during the Champions League finals.
Wymagania
- Over 4 years of professional experience with Unity, including a released XR project on Quest, PCVR, or visionOS
- Strong C# skills covering architecture, memory management, and garbage collection beyond MonoBehaviour
- Practical production experience with OpenXR, XR Interaction Toolkit, and/or Meta XR SDK
- Good understanding of URP limitations on mobile hardware and Quest renderer behavior
- Habitual use of profiling tools such as Unity Profiler, Frame Debugger, RenderDoc, OVR Metrics Tool, and Xcode Instruments
- Completed at least one project end-to-end from start to release
- Working level English for collaboration with international clients
Nice to have:
- Experience with Shader Graph and hand-written shaders, knowledge of MaterialX for RealityKit translation
- Familiarity with Houdini for HDA or pipeline use
- Practical knowledge of OpenUSD layers, variants, payloads, and references
- Experience with NVIDIA Omniverse and MaterialX
- Background in automotive or product visualization focusing on materials like clearcoat and reflections
- Knowledge of Gaussian splatting and novel view synthesis
- Skills in optimizing offline rendering assets for mobile XR budgets
Obowiązki
- Design and build the entire application in Unity 6 / URP with clean C# and structured assemblies and packages
- Deploy to two distinct targets: standalone Quest (Android/Vulkan) and visionOS via PolySpatial in various modes (bounded, immersive, shared space)
- Implement interaction layer using XR Interaction Toolkit including hand tracking, controllers, gaze, pinch, and spatial UI
- Ensure strict performance standards (72/90 Hz) with optimizations such as draw call budgeting, Single Pass Instanced, GPU instancing, baked lighting, Application SpaceWarp, and foveated rendering
- Integrate and maintain OpenUSD pipeline within the engine including exchange with Houdini and building custom bridges where Unity support ends
- Manage build processes including IL2CPP, Addressables, signing, CI, TestFlight, and submissions to Meta Horizon Store and App Store
- Collaborate directly with the art team to clarify technical feasibility before model creation
Benefity
- Attractive monthly salary under a B2B contract tailored individually based on experience and responsibilities
- Clear cooperation rules including a one-month notice period
- Opportunity to develop the role alongside product and team needs
- Full ownership of a single product rather than disconnected tasks
- Real influence on technical solutions, architecture, and product development direction
- Collaboration with an art department knowledgeable about poly budgets
- Pipeline using open standards: USD, MaterialX, and OpenXR instead of closed systems
- Direct communication and short decision paths allowing for own solutions
Inne informacje
Applicants are asked to include in their CV the clause consenting to the processing of personal data according to EU GDPR Article 6(1)(a).
Katana Poland
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