Concept Artist
Brak informacji o wynagrodzeniu
MidFull-time
#416259·Dodano 15 dni temu·1
Źródło: www.skillshot.plTech Stack / Keywords
Unity
Firma i stanowisko
Into the Unknown Sp. z o.o. is a developer and publisher of premium board and miniature games for the global market. They have completed projects such as Aeon Trespass: Nymphs, Slawia, Aeon Trespass: Eschaton, and large titles like Aeon Trespass: Odyssey and Kingdoms Forlorn: Dragons, Devils and Kings. Upcoming projects include Aeon Trespass: Twelve Sins of Herakles and Enormity.
Wymagania
- 3+ years professional experience as a Concept Artist, preferably in video games.
- Strong portfolio showing excellent artistic fundamentals and conceptual design of characters, environments, and props.
- Strong understanding of composition, visual hierarchy, shape language, perspective, colour, lighting, and visual storytelling.
- Ability to translate abstract ideas, gameplay, and narrative into clear visual designs.
- Ability to explore and converge multiple visual directions into coherent solutions.
- Understanding of concept art's practical translation into game production and real-time asset limitations.
- Strong 2D concept art skills, effectively communicating ideas through sketches, thumbnails, paintovers, and developed pieces.
- Ability to work across multiple asset categories.
- Hands-on, iterative art creation approach with responsiveness to feedback.
- Ability to work independently, take ownership, and make creative decisions autonomously.
- Strong communication and collaboration skills in multidisciplinary teams.
- Ability to receive and act on art direction and critique from Creative and Art Directors.
Obowiązki
- Create concept art for characters, environments, props, and other game assets.
- Translate gameplay, narrative, and design requirements into clear visual solutions for 3D artists, animators, and developers.
- Help establish and maintain the visual style of the game, working closely with the Art Director.
- Develop visual foundations and references for the art pipeline.
- Explore multiple visual directions and iterate from rough sketches to polished key art.
- Proactively propose creative ideas and solutions beyond executing briefs.
- Collaborate with Creative Director, Art Director, Game Designers, Level Designers, Programmers, and Producers.
- Balance artistic expression with gameplay, readability, functionality, and production constraints.
- Create environments communicating story, mood, and function through composition, lighting, and visual storytelling.
- Produce clear production-ready concept documentation with materials, scale, and design intent.
- Iterate based on feedback from gameplay, development, and directors without losing creative intent.
- Provide visual inspiration and references for the wider art team.
- Collaborate with external/outsourcing artists providing visual clarification and feedback.
- Estimate, prioritize, and plan own work to meet prototyping and production deadlines.
- Take concepts from early exploration through final polish for handoff to art and development teams.
Benefity
- Honest terms of cooperation.
- Salary appropriate to experience and skills.
- Career path.
- Work among game industry professionals.
- Educational training and team-building events.
- Great office location in Gdańsk, Wrzeszcz.
- Multisport benefit.
- Relocation assistance.
- Informal work atmosphere, no dress code or unnecessary formalities.
- Private health insurance.
Opieka zdrowotna
Karta sportowa
Pakiet relokacyjny
Inne informacje
The candidate must include the clause agreeing to personal data processing according to EU regulations (RODO).
Into the Unknown
Pracodawca