Lead UI/UX Designer - Mobile Casual F2P Games
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SeniorFull-time
#430197·Dodano dziś·1
Źródło: UserWise ServicesTech Stack / Keywords
ArchitectureFigmaUnityAI
Firma i stanowisko
UserWise is a company that helps top studios create and scale games, building new titles and improving existing ones with speed and precision.
Wymagania
- Senior or Lead-level experience designing UI/UX for shipped games.
- Strong shipped experience with mobile Free-to-Play games, ideally casual or mass-market titles.
- Portfolio demonstrating UX thinking and finished game experiences.
- Ability to turn complex game systems into simple, intuitive player experiences.
- Excellent understanding of mobile interaction design, information architecture, hierarchy, readability, feedback, and usability.
- Experience designing F2P systems such as progression, rewards, FTUE, events, LiveOps, and monetization.
- Strong wireframing and interactive prototyping skills.
- Strong proficiency with Figma or equivalent modern product-design tools.
- Strong UI design fundamentals and ability to work beyond low-fidelity UX when needed.
- Strong product judgment and proactive problem-solving.
- Experience mentoring or directing other UI/UX Designers.
- Experience collaborating closely with Game Designers, Artists, Engineers, Product Managers, and Producers.
- Familiarity with Unity-based game production is highly valuable.
- Comfort using AI-assisted or rapid-prototyping tools to explore and validate design solutions is a plus.
Obowiązki
- Own the overall UX quality and UI/UX discipline across the game.
- Translate game and product concepts into clear user journeys, flows, wireframes, and interactive prototypes.
- Stay ahead of production by resolving major interaction and usability questions before features move into Art and Engineering.
- Rapidly prototype and compare UX solutions before committing significant production time.
- Own information architecture, navigation, screen hierarchy, interaction patterns, usability, and player comprehension.
- Design intuitive experiences for gameplay, progression, onboarding, rewards, LiveOps, social features, and monetization.
- Proactively identify UX problems through design reviews, prototypes, and playable builds.
- Follow features through implementation and work with Engineering to preserve design intent.
- Improve the Game Design → UX → Art → Engineering workflow to reduce late-stage redesigns.
- Establish reusable UX patterns, UI components, interaction standards, and documentation.
- Mentor and work alongside another UI/UX Designer while remaining involved in execution.
- Partner with the Art Director to define and evolve the visual language of the UI, translating the game's art direction into a scalable interface system.
Benefity
- Own the UX of a flagship mobile game based on a globally recognized entertainment IP.
- Significant influence over product development while still actively being shaped.
- Work in a lean team where UI/UX is central to the game experience.
- Establish UX processes, standards, and design systems guiding the project.
- Experiment with rapid prototyping and AI-assisted workflows.
- 100% remote, flexible work with a small, experienced team.
- Market-competitive compensation.
- Paid Time Off.
- Performance Bonus.
- Annual Performance Reviews.
Elastyczne godziny
Płatny urlop
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UserWise Services
10 aktywnych ofert