Senior Combat Designer

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SeniorFull-time
#435516·Dodano wczoraj·0
Źródło: www.skillshot.pl
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Tech Stack / Keywords

combat designPVEAI developmentbehaviour treesanimation graphsboss battle designaudio recordingthird-person combat

Firma i stanowisko

Bloober Team is a game development studio specializing in horror-infused games. The studio has a solid financial foundation, offers remote-friendly options, and fosters an inclusive and collaborative culture.

Wymagania

  • Minimum 4+ years of game development experience, including at least 2 years as Combat Designer on shipped PVE titles
  • Experience collaborating with animation, character, vfx, and sfx teams to refine combat feel, timing, and gameplay mechanics
  • Proven experience designing diverse combat encounters, including single enemies, multi-enemy compositions, wave-based scenarios; boss battle experience is a plus
  • Experience tuning animation graphs and timing for attacks, blocks, branching actions, and reactions
  • Ability to make systemic design decisions, document principles and constraints clearly, and communicate across teams
  • Excellent knowledge of AI development including enemy archetypes, behaviour trees, and animation frame tuning; boss battle design experience highly valued
  • Strong written and verbal communication skills
  • Experience in studio and field audio recording
  • Logical thinking, problem breakdown skills, and attention to detail

Nice to have:

  • Experience with third-person melee and ranged combat development
  • Exceptional attention to detail
  • Passion for computer and console horror games

Obowiązki

  • Design, implement, tune and maintain combat systems, character moves, abilities, items, weapons, and character development/progression
  • Own core combat mechanics and specify associated animations
  • Develop combat features and improvements from iteration through delivery
  • Plan AI needs, behaviour scripting, and tune combat encounters
  • Maintain documentation for combat mechanics, balance, and systems
  • Validate combat design scoping estimates
  • Utilize team, player, and focus feedback to improve combat experience
  • Collaborate with animation and audio teams on combat feel and pacing using third-person animations
Bloober Team S.A.

Bloober Team S.A.

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