Teyon
Teyon
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Lead Environment Artist

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SeniorFull-time
#436066·Dodano wczoraj·1
Źródło: www.skillshot.pl
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Tech Stack / Keywords

Unreal Engine 5LumenSubstance 3D PainterZBrushBlenderHoudiniPCG

Firma i stanowisko

Teyon is a game development studio with over 150 employees, located in Krakow, Łódź, Warsaw, and Tokyo. The company has developed multiple titles including RoboCop: Rogue City, Terminator: Resistance, and RENNSPORT. The role involves working on a new action-survival game for PC and consoles set in the universe of an iconic sci-fi film franchise.

Wymagania

  • Minimum 5 years professional experience in Environment Art for commercial PC or console games with portfolio.
  • Experience as Lead or Senior Artist including coordination, feedback, and mentoring.
  • Contribution to at least one shipped AA or AAA title.
  • Excellent knowledge and practical experience with Unreal Engine 5.
  • Strong understanding of realistic environment creation: composition, scale, architecture, materials, lighting, storytelling.
  • Knowledge of modular environment production, asset libraries, asset variation for open-world.
  • Practical knowledge of UE5 tools/systems: streaming, Data Layers, Landscape, Foliage, Lumen.
  • Proficient communication, independence, problem-solving, confident decision-making.
  • Proficiency in 3D art software including Substance 3D Painter, ZBrush, and Blender as primary modeling tool.
  • Fluency in Polish and English.
  • Strong understanding of modern games and environmental support for gameplay, atmosphere, narrative.

Nice to have:

  • Experience with open-world, survival, action, FPP or TPP games.
  • Knowledge of procedural tools such as PCG or Houdini.

Obowiązki

  • Lead visual development of game worlds in Unreal Engine 5, including biomes, locations, architecture, materials, composition, and interactive elements.
  • Manage the Environment Art team: assign tasks, set priorities, conduct reviews, provide feedback, and mentor.
  • Collaborate with Lead Level Designer to finalize locations consistent with gameplay and navigation.
  • Plan production with Producer: estimate tasks, prioritize, monitor schedule.
  • Work with Technical Art to select and implement technical solutions and develop Environment Art pipelines.
  • Ensure assets and locations meet performance, memory, and streaming budgets.
  • Collaborate on systems like dynamic weather, day-night cycle, destruction, and environmental interactions.
  • Identify and report technical, quality, and production risks.

Benefity

  • Work on a modern action-survival game for PC and consoles.
  • Join an experienced, creative, cooperative team.
  • Influence game development with your ideas and experience.
  • Work with modern technologies like Unreal Engine 5.
  • Well-established global market company.
  • Access to a brand new, modern office tailored to needs.
  • Access to new technologies and high-class gaming equipment.
  • Relocation support for candidates relocating to Kraków.
  • Membership in the Multisport program.
  • Private healthcare at Luxmed.
  • Corporate discount on part-time studies at IDEIS university.
  • Company library for knowledge expansion.
  • Employee referral program with financial bonus.
  • Bonus program based on game success.
  • Flexible working hours (start between 8 am and 10 am).
  • 40-minute lunch break included in working time.
  • Hybrid work model (3 days office, 2 days home).
  • No crunch in many years.
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