Senior Technical Artist
14k - 16k PLN14 000 - 16 000 PLN/ mies.B2B
SeniorFull-time·B2B
#436554·Dodano dziś·0
Źródło: www.skillshot.plTech Stack / Keywords
UnityC#HLSLShader GraphCinemachineDOTweenURPUnity ProfilerRenderDocParticle Systems
Firma i stanowisko
Vivid Games is a Polish mobile game developer known for the Real Boxing franchise, one of the world's best and most recognizable mobile boxing games.
Wymagania
- Very strong knowledge of the Unity engine and its art pipeline.
- Experience with 3D production processes including modeling, UV mapping, baking, texturing, LODs, rigging/skinning.
- Skilled in creating and optimizing shaders using Shader Graph and HLSL.
- Expertise in 2D/UI technical art such as atlases, masking, animated UI, material effects, and draw call optimization.
- Strong mobile optimization skills covering CPU/GPU profiling, overdraw, draw calls, memory management, and performance budgeting.
- Hands-on experience with particle systems and VFX optimization for mobile platforms.
- Knowledge of lighting and rendering techniques including URP, lightmapping, probes, and post-processing.
- Proficient in creating simple tools and editor extensions using C# for automation.
- Experience with profiling and debugging tools like Unity Profiler, Frame Debugger, RenderDoc.
- Ability to define and communicate technical art standards and performance benchmarks.
- Good knowledge of Cinemachine including virtual cameras, blending, dolly/splines, and camera shake.
- Practical experience with DOTween for tweening UI, cameras, materials, and shader parameters.
Obowiązki
- Create shaders and optimize them using Shader Graph and HLSL for 3D assets, UI, 2D, and VFX.
- Develop tools and editor scripts in C# to automate processes and validate assets.
- Profile and debug performance using tools like Unity Profiler, Frame Debugger, and RenderDoc.
- Manage art pipeline in Unity, including import settings, prefabs, materials, rendering, and asset organization.
- Optimize mobile game performance including CPU/GPU profiling, draw calls, overdraw, batching, memory, textures, meshes, and VFX.
- Work with 3D production tasks such as modeling, UVs, baking, texturing, LODs, rigging/skinning for real-time environments.
- Handle 2D/UI technical art aspects including atlases, sprites, masking, 9-slice, animated UI, and texture optimization.
- Define technical art standards, benchmarks, and performance budgets for the Art Team.
- Utilize Cinemachine for complex Unity camera system features and debug camera sequences.
- Use DOTween to build and optimize animation sequences for UI, cameras, objects, and shader parameters.
- Manage lighting and rendering using URP, baked/mixed lighting, lightmaps, probes, and post-processing balancing visual quality and performance.
Benefity
- Opportunity to develop skills alongside experienced professionals.
- Flexible work modes: remote, hybrid, or on-site.
- Flexible working hours with core hours from 10:00 to 14:00.
- Professional growth guidance.
- Trust and ownership with minimal bureaucracy.
- Stable salary corresponding to experience and skills.
- Practical benefits including support for remote work, sports benefits, and private healthcare.
- Team integration events and support for physical, emotional, and intellectual well-being.
Elastyczne godziny
Karta sportowa
Opieka zdrowotna
Vivid Games S.A.
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