Senior Technical Artist

14k - 16k PLN/ mies.B2B
SeniorFull-time·B2B
#436554·Dodano dziś·0
Źródło: www.skillshot.pl
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Tech Stack / Keywords

UnityC#HLSLShader GraphCinemachineDOTweenURPUnity ProfilerRenderDocParticle Systems

Firma i stanowisko

Vivid Games is a Polish mobile game developer known for the Real Boxing franchise, one of the world's best and most recognizable mobile boxing games.

Wymagania

  • Very strong knowledge of the Unity engine and its art pipeline.
  • Experience with 3D production processes including modeling, UV mapping, baking, texturing, LODs, rigging/skinning.
  • Skilled in creating and optimizing shaders using Shader Graph and HLSL.
  • Expertise in 2D/UI technical art such as atlases, masking, animated UI, material effects, and draw call optimization.
  • Strong mobile optimization skills covering CPU/GPU profiling, overdraw, draw calls, memory management, and performance budgeting.
  • Hands-on experience with particle systems and VFX optimization for mobile platforms.
  • Knowledge of lighting and rendering techniques including URP, lightmapping, probes, and post-processing.
  • Proficient in creating simple tools and editor extensions using C# for automation.
  • Experience with profiling and debugging tools like Unity Profiler, Frame Debugger, RenderDoc.
  • Ability to define and communicate technical art standards and performance benchmarks.
  • Good knowledge of Cinemachine including virtual cameras, blending, dolly/splines, and camera shake.
  • Practical experience with DOTween for tweening UI, cameras, materials, and shader parameters.

Obowiązki

  • Create shaders and optimize them using Shader Graph and HLSL for 3D assets, UI, 2D, and VFX.
  • Develop tools and editor scripts in C# to automate processes and validate assets.
  • Profile and debug performance using tools like Unity Profiler, Frame Debugger, and RenderDoc.
  • Manage art pipeline in Unity, including import settings, prefabs, materials, rendering, and asset organization.
  • Optimize mobile game performance including CPU/GPU profiling, draw calls, overdraw, batching, memory, textures, meshes, and VFX.
  • Work with 3D production tasks such as modeling, UVs, baking, texturing, LODs, rigging/skinning for real-time environments.
  • Handle 2D/UI technical art aspects including atlases, sprites, masking, 9-slice, animated UI, and texture optimization.
  • Define technical art standards, benchmarks, and performance budgets for the Art Team.
  • Utilize Cinemachine for complex Unity camera system features and debug camera sequences.
  • Use DOTween to build and optimize animation sequences for UI, cameras, objects, and shader parameters.
  • Manage lighting and rendering using URP, baked/mixed lighting, lightmaps, probes, and post-processing balancing visual quality and performance.

Benefity

  • Opportunity to develop skills alongside experienced professionals.
  • Flexible work modes: remote, hybrid, or on-site.
  • Flexible working hours with core hours from 10:00 to 14:00.
  • Professional growth guidance.
  • Trust and ownership with minimal bureaucracy.
  • Stable salary corresponding to experience and skills.
  • Practical benefits including support for remote work, sports benefits, and private healthcare.
  • Team integration events and support for physical, emotional, and intellectual well-being.
Elastyczne godziny
Karta sportowa
Opieka zdrowotna
Vivid Games S.A.

Vivid Games S.A.

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