3D Technical Artist / Rigger
Brak informacji o wynagrodzeniu
MidFull-time
#437411·Dodano 5 dni temu·0
Źródło: www.skillshot.plTech Stack / Keywords
Autodesk MayaHoudini
Firma i stanowisko
Bones Studio is a fully equipped production studio specializing in motion capture and all-purpose character animation. It is one of the biggest performance capture studios in Europe and works on many AAA games and cinematic productions, co-producing most of the major Polish titles.
Wymagania
- Minimum 2 years experience in gamedev or VFX with major character or creature rigging projects.
- Deep understanding of character specialization areas such as body anatomy, facial expression, and tool management.
- Experience collaborating with animators to develop intuitive motion systems and character deformation.
- Excellent knowledge of Autodesk Maya and/or Houdini, including elemental scripting skills.
- Proactive interest in experimenting with new technologies, tools, and innovative pipeline approaches.
- Strong visual and artistic skills.
Obowiązki
- Design, create, and deploy body and facial automatic rigging systems.
- Collaborate closely with 3D developers on rigging solutions.
Benefity
- Work with a team passionate about AAA games and films.
- Studio and workshop equipped with cutting-edge technology.
- Attractive salary based on experience and skills.
- sport_subscription (Multisport).
- Flexible working hours.
- Participation in conferences and game industry events.
- private_health_care.
- Excellent coffee provided.
Karta sportowa
Elastyczne godziny
Budżet konferencyjny
Opieka zdrowotna
Bones Studio
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