3D Technical Artist / Rigger

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MidFull-time
#437411·Dodano 5 dni temu·0
Źródło: www.skillshot.pl
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Tech Stack / Keywords

Autodesk MayaHoudini

Firma i stanowisko

Bones Studio is a fully equipped production studio specializing in motion capture and all-purpose character animation. It is one of the biggest performance capture studios in Europe and works on many AAA games and cinematic productions, co-producing most of the major Polish titles.

Wymagania

  • Minimum 2 years experience in gamedev or VFX with major character or creature rigging projects.
  • Deep understanding of character specialization areas such as body anatomy, facial expression, and tool management.
  • Experience collaborating with animators to develop intuitive motion systems and character deformation.
  • Excellent knowledge of Autodesk Maya and/or Houdini, including elemental scripting skills.
  • Proactive interest in experimenting with new technologies, tools, and innovative pipeline approaches.
  • Strong visual and artistic skills.

Obowiązki

  • Design, create, and deploy body and facial automatic rigging systems.
  • Collaborate closely with 3D developers on rigging solutions.

Benefity

  • Work with a team passionate about AAA games and films.
  • Studio and workshop equipped with cutting-edge technology.
  • Attractive salary based on experience and skills.
  • sport_subscription (Multisport).
  • Flexible working hours.
  • Participation in conferences and game industry events.
  • private_health_care.
  • Excellent coffee provided.
Karta sportowa
Elastyczne godziny
Budżet konferencyjny
Opieka zdrowotna
Bones Studio

Bones Studio

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