Hard Surface, Texture, Character, Rigging, Groom and Animation Artists – Sci-Fi
Brak informacji o wynagrodzeniu
MidFull-time
#438384·Dodano 4 dni temu·0
Źródło: www.skillshot.plTech Stack / Keywords
MayaZBrushSubstance 3D PainterMarvelous DesignerXGenUnreal Engine 5MetaHumanAlembic
Firma i stanowisko
cView Studios is a game art outsourcing studio based in Malta, working on an upcoming 3D sci-fi project.
Wymagania
- Skilled artists in their respective disciplines with portfolio evidence, including wireframes, UV layouts, and breakdowns.
- Familiarity with the specified pipeline tools: Maya, ZBrush, Substance 3D Painter/Designer, Marvelous Designer, XGen, and Unreal Engine 5.
- Ability to work remotely with contracts negotiated per asset.
- Willingness to sign NDA before project material access.
- For Rigging and Animation Artists, knowledge of MetaHuman rigs and associated tools.
Obowiązki
Hard Surface Artist:
- Create spacecraft, stations, and shuttles workflows from blockout to high-poly to game-res with clean topology.
Texture Artist:
- Produce PBR texturing for hard-surface, prop, and set assets with panelling, wear, and material separation suitable for close-ups.
- Utilize trim sheets and tileables, preferably with Substance 3D Painter/Designer and optionally Unreal material setup.
- Provide texture breakdowns in addition to beauty renders.
Character Artist:
- Sculpt realistic humans and humanoid aliens based on MetaHuman.
- Develop likeness sculpting, costumes, uniforms (using Marvelous Designer), prosthetics, alien features, and hair-ready heads.
- Ensure clean integration on MetaHuman body and face topology.
Rigging Artist:
- Extend MetaHuman rigs with costume skinning and clothing deformation.
- Rig non-standard bodies, heads, props, and attachments.
- Perform mechanical rigging for ships (doors, landing gear, moving parts).
- Use Maya skinning and Unreal Control Rig.
Groom Artist:
- Create hair, beards, brows, and lashes, including non-human variations.
- Use XGen interactive grooms exported to Alembic for Unreal, compatible with MetaHuman groom components.
- Provide hair-card versions.
Animation Artist:
- Animate body and facial motions on MetaHuman rigs using Unreal Engine tools: Control Rig, Sequencer, in-editor animation tools, IK Rig, IK Retargeter, and MetaHuman Animator.
- Produce locomotion sets, idles, gestures, dialogue, cinematic sequences, and mocap cleanup.
- Animate some mechanical elements (ships, doors, consoles).
Benefity
- Remote freelance contracts per asset with agreed scope and pricing.
- Collaboration on a 3D sci-fi project with clear art direction and written specs.
- Opportunity to work with advanced tools like Unreal Engine 5 and MetaHuman.
cView-Studios Ltd
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