Hard Surface, Texture, Character, Rigging, Groom and Animation Artists – Sci-Fi

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MidFull-time
#438384·Dodano 4 dni temu·0
Źródło: www.skillshot.pl
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Tech Stack / Keywords

MayaZBrushSubstance 3D PainterMarvelous DesignerXGenUnreal Engine 5MetaHumanAlembic

Firma i stanowisko

cView Studios is a game art outsourcing studio based in Malta, working on an upcoming 3D sci-fi project.

Wymagania

  • Skilled artists in their respective disciplines with portfolio evidence, including wireframes, UV layouts, and breakdowns.
  • Familiarity with the specified pipeline tools: Maya, ZBrush, Substance 3D Painter/Designer, Marvelous Designer, XGen, and Unreal Engine 5.
  • Ability to work remotely with contracts negotiated per asset.
  • Willingness to sign NDA before project material access.
  • For Rigging and Animation Artists, knowledge of MetaHuman rigs and associated tools.

Obowiązki

Hard Surface Artist:

  • Create spacecraft, stations, and shuttles workflows from blockout to high-poly to game-res with clean topology.

Texture Artist:

  • Produce PBR texturing for hard-surface, prop, and set assets with panelling, wear, and material separation suitable for close-ups.
  • Utilize trim sheets and tileables, preferably with Substance 3D Painter/Designer and optionally Unreal material setup.
  • Provide texture breakdowns in addition to beauty renders.

Character Artist:

  • Sculpt realistic humans and humanoid aliens based on MetaHuman.
  • Develop likeness sculpting, costumes, uniforms (using Marvelous Designer), prosthetics, alien features, and hair-ready heads.
  • Ensure clean integration on MetaHuman body and face topology.

Rigging Artist:

  • Extend MetaHuman rigs with costume skinning and clothing deformation.
  • Rig non-standard bodies, heads, props, and attachments.
  • Perform mechanical rigging for ships (doors, landing gear, moving parts).
  • Use Maya skinning and Unreal Control Rig.

Groom Artist:

  • Create hair, beards, brows, and lashes, including non-human variations.
  • Use XGen interactive grooms exported to Alembic for Unreal, compatible with MetaHuman groom components.
  • Provide hair-card versions.

Animation Artist:

  • Animate body and facial motions on MetaHuman rigs using Unreal Engine tools: Control Rig, Sequencer, in-editor animation tools, IK Rig, IK Retargeter, and MetaHuman Animator.
  • Produce locomotion sets, idles, gestures, dialogue, cinematic sequences, and mocap cleanup.
  • Animate some mechanical elements (ships, doors, consoles).

Benefity

  • Remote freelance contracts per asset with agreed scope and pricing.
  • Collaboration on a 3D sci-fi project with clear art direction and written specs.
  • Opportunity to work with advanced tools like Unreal Engine 5 and MetaHuman.
cView-Studios Ltd

cView-Studios Ltd

Pracodawca

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