Balance and Economy Designer
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MidFull-time·Umowa o pracę·B2B
#441855·Dodano dziś·0
Źródło: www.skillshot.plTech Stack / Keywords
SQLPythonRLLMAIBI toolssimulation frameworks
Firma i stanowisko
We are a mobile-first AAA game studio founded by the former CEO and CPO of Plarium, with a team of 140 professionals across Europe specializing in large-scale collection RPGs, building the next evolution of mobile-first CRPGs based on a globally iconic IP. We operate fully remote with offices in Tel Aviv and Krakow.
Wymagania
- At least four years of professional experience in game balance, economy design, systems design, or a closely related discipline.
- Hands-on experience designing or operating mobile free-to-play mid-core games.
- Experience with collection RPGs, strategy RPGs, hero collectors, or similar progression-heavy games preferred.
- Experience shipping a game or owning balance and economy systems in a live product environment.
- Strong understanding of free-to-play economies, progression systems, reward loops, live-operations design, and monetization principles.
- Advanced spreadsheet modeling skills and confidence working with probability, statistics, forecasting, and large configuration sets.
- Ability to use player data and product KPIs to form hypotheses, evaluate tradeoffs, and make practical tuning decisions.
- Clear written and verbal communication to explain complex systems to creative, technical, and business stakeholders.
- Strong demonstrated experience using LLMs in production workflows beyond basic chat-based assistance.
- Experience designing automated pipelines with structured outputs, validation rules, reusable prompts, and human-in-the-loop review.
Nice to have:
- Experience with hero collection, gacha, character progression, gear, crafting, or multi-currency RPG economies.
- Working knowledge of SQL, Python or R, BI tools, game configuration pipelines, or simulation frameworks.
- Experience supporting live games through economy monitoring, event tuning, segmentation, and A/B testing.
- Experience with AI agents, retrieval-augmented generation, evaluation frameworks, or workflow-orchestration tools.
Obowiązki
- Own game-balance and economy design across progression, currencies, rewards, resources, upgrades, and monetization systems.
- Build economy models, forecasts, and simulations to evaluate player progression, resource pacing, inflation, and long-term system health.
- Define and tune sources and sinks, reward tables, rarity curves, upgrade costs, offer values, drop rates, and difficulty progression.
- Balance combat-related systems, including character statistics, power curves, encounters, and progression gates.
- Use telemetry, cohort analysis, and player behavior to identify friction, exploitation risks, power creep, and opportunities for improvement.
- Partner with game design, product, data, engineering, monetization, and live-operations teams to translate goals into measurable systems.
- Plan experiments, assess results, and recommend tuning changes based on quantitative evidence and player experience.
- Create and maintain clear specifications, balancing documentation, configuration standards, and repeatable tuning processes.
- Design LLM-powered and automated workflows for modeling support, content validation, configuration generation, documentation, and balance QA, with robust human review and quality controls.
Benefity
- Influential role in the mobile RPG gaming industry.
- Flexible employment terms: employment contract or B2B.
- Remote, in-office, or hybrid work model.
- Engaging team environment with regular company events.
- Competitive benefits package tailored to your needs.
Elastyczne godziny
Spotkania integracyjne
FUN CRAFTERS SP. Z O O.
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