Gameplay Animator
9000 - 13k PLN9000 - 13 000 PLN/ mies.B2B
9000 - 13k PLN9000 - 13 000 PLN/ mies.Zlecenie
#455816·Dodano 3 dni temu·1
Źródło: www.skillshot.plTech Stack / Keywords
Firma i stanowisko
Ironbird Creations is a development studio based in Krakow, currently working on a fast-paced, combat-oriented and fully funded action-adventure game, Phantom Hellcat.
Wymagania
- Professional experience as a Gameplay Animator, Character Animator, or in a similar role within the game industry
- Strong experience in keyframe character animation
- Very good knowledge of Blender or Maya; experience with both is a plus
- Proven experience creating gameplay animations for third-person characters
- Strong understanding of character movement, combat animation, and animation principles in action-oriented games
- Hands-on experience implementing, testing, and refining animations in Unity
- Basic understanding of character rigs, skinning, and animation export pipelines for Unity
- Ability to work efficiently with existing character rigs and setups
- Strong understanding of animation readability, fluidity, timing, and responsiveness in the context of gameplay
- Ability to create animations that balance visual quality with gameplay functionality
- Good communication skills and ability to work collaboratively within a multidisciplinary team
Nice to have:
- Experience working with Unity Timeline
- Knowledge of Unity Animator Controller, Blend Trees, and Animation Events
- Experience optimizing animations for runtime performance
- Ability to create and refine smooth transitions between different character animation states
- Experience with character rigging
- Experience working on melee-focused action games, slashers, or action-adventure titles
- Understanding of animation state machines and their integration with gameplay systems
- Experience working on a shipped PC or console title
- Passion for action games and a strong sense of character movement, combat feel, and player experience
Obowiązki
- Create high-quality keyframe animations for third-person characters, including movement, combat, and gameplay interactions
- Design and implement dynamic, responsive combat animations supporting fast-paced, melee-focused gameplay
- Create and refine character locomotion, attacks, transitions, and other gameplay-related animations
- Implement, test, and iterate on animations directly in Unity
- Work with existing character rigs and setups to produce animations that meet gameplay and technical requirements
- Ensure animations maintain strong readability, fluidity, and responsiveness during gameplay
- Collaborate closely with Game Designers, Programmers, and other team members to ensure animations support gameplay mechanics and character abilities
- Iterate on animations based on playtesting, feedback, and technical constraints
- Troubleshoot and resolve animation-related issues within the game engine
Benefity
- Salary: 9000–13000 PLN DOE
- Contract: B2B / Civil Law Contract
- Flexible working hours
- Remote work with a preference for CET time zone ±2h
- Office space available in Krakow
Elastyczne godziny
Inne informacje
Please include the RODO/GDPR clause in your resume. Only shortlisted candidates will be contacted.
IRONBIRD CREATIONS
2 aktywne oferty