Game Producer
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MidFull-time
#442726·Dodano 3 dni temu·4
Źródło: AviatrixTech Stack / Keywords
RTPGame Design DocumentsGDDsJiraConfluence
Wymagania
- 3+ years of experience in slot game design, game production, or a similar iGaming role
- Direct experience working on slot games that have been released to market
- Strong understanding of modern slot mechanics, bonus features, and player experience
- Good understanding of slot math principles, including RTP, volatility, hit frequency, feature frequency, and max win
- Experience creating clear and detailed GDDs, specifications, and requirements for development teams
- Ability to work effectively with game math, art, animation, development, and QA teams
- Ability to review a game critically and translate feedback into concrete improvements or development tasks
- Strong organisational skills and the ability to manage several priorities or game projects in parallel
- Comfortable taking ownership of decisions within your games and proactively resolving issues during development
- Good understanding of the real-money gaming environment and basic regulatory and certification requirements
Nice to have:
- Experience with or strong knowledge of land-based casino and land-based-inspired slot content
- Experience working with multiple regulated markets and jurisdiction-specific game requirements
- Experience analysing post-launch game performance and player data
- Good written and spoken English
Obowiązki
- Develop slot game concepts, including themes, core mechanics, bonus features, player flows, and overall game experience
- Create and maintain clear Game Design Documents, feature specifications, game flows, asset requirements, and acceptance criteria
- Work closely with game mathematicians to define and validate key game parameters such as RTP, volatility, hit frequency, feature frequency, and max win
- Collaborate with artists, animators, and sound designers to ensure visual and audio execution supports the intended gameplay experience
- Coordinate with developers and QA throughout production, answering design questions, reviewing builds, and ensuring features are implemented as intended
- Take ownership of assigned games throughout the development lifecycle, from initial concept and documentation through production, QA, certification, and release
- Manage game-related tasks, priorities, dependencies, and timelines using tools such as Jira and Confluence
- Playtest games regularly and provide clear, actionable feedback on mechanics, pacing, presentation, and overall player experience
- Research competitor games, market trends, mechanics, and visual approaches to support new concepts and roadmap decisions
- Support regulatory and certification requirements together with QA, compliance, and other relevant teams
- Review post-launch game performance and player behaviour to identify improvements and contribute insights for future games
Aviatrix
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