Senior 3D Gameplay Artist
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SeniorFull-time
#397849·Dodano wczoraj·1
Źródło: HomaTech Stack / Keywords
AIUnity
Firma i stanowisko
Homa is a global mobile game developer and publisher that has launched over 80 titles, reached over 2 billion downloads, and had a game break into the global top-50 grossing charts. They developed Homa Lab, a proprietary platform providing market intelligence, data tools, and integrated AI to help developers find product–market fit and scale games. The company has over 220 employees from 30+ nationalities and has raised $165M from well-known investors. Homa focuses on building next-generation billion-player experiences in entertainment.
Wymagania
- +5 years of experience building 3D core gameplay animations in mobile games
- Expertise in hand-keyed 3D animation grounded in animation fundamentals
- Strong skills in VFX, including particle systems and impact effects timed for readability
- Deep understanding of gameplay design and ability to converse with designers about mechanic fun
- Working fluency in Unity including blockouts, prefabs, animator and state machines
- Ability to write and debug your own shaders
- Strong fidelity to concept with capability to enhance the 3D pipeline outcome
- Clear visual communication through storyboards and blockouts
- Autonomy and initiative in maintaining quality and suggesting improvements
Nice to have:
- Ability to concept and push ideas independently
- Experience with physics-based gameplay
- Experience mentoring or reviewing other artists' work
Obowiązki
- Own game feel end to end: take a mechanic from greybox and UX blockout through animation, VFX, and final sign-off
- Animate gameplay objects by hand including idle, activation, interaction feedback, and state transitions, focusing on timing, weight, anticipation, and follow-through
- Build VFX and shaders that communicate impact, feedback, and state change clearly without obscuring the gameplay object
- Translate concept into 3D preserving its intent and enhancing charm
- Iterate directly in Unity using prefabs, colliders, animator state machines, and technical skills to test ideas rapidly
Benefity
- Comprehensive benefits depending on location including insurance, meal vouchers, public transport, gym memberships
- Access to Paris HQ in a WeWork building with coworking perks
- Access to WeWork coworking spaces throughout Europe
- Work with a global team in English from 35+ countries
- Occasional team gatherings and off-site retreats ('Workations')
- Biannual performance reviews with development goals
- Equipment support including home office setup allowance for remote work
Ubezpieczenie
Karta sportowa
Inne informacje
To keep collaboration smooth, the company primarily hires within European time zones (UTC to UTC+3). Candidates should be based in or planning to be in these regions.
Homa
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