Art Director - Mobile Casual F2P Games

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C-Level / ManagerFull-time
#410502·Dodano dziś·1
Źródło: UserWise Services
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Tech Stack / Keywords

AIUnityGenerative AI

Firma i stanowisko

UserWise Services helps top studios create and scale games that millions play every day, building new titles, improving existing ones, and delivering results with speed and precision.

Wymagania

  • Significant experience as an Art Director, Associate Art Director, Lead Artist, or similar visual leadership role in games.
  • Portfolio demonstrating an exceptionally strong visual bar and clear artistic judgment.
  • Shipped experience on mobile Free-to-Play games.
  • Strong experience with casual or mass-market mobile games.
  • Proven ability to manage and direct multidisciplinary artists.
  • Demonstrated skill directing visual quality across multiple disciplines.
  • Strong visual judgment in 2D character and concept art, UI, environments, 3D characters, animation, VFX, lighting, composition, color, and visual hierarchy.
  • Ability to provide effective visual feedback through paintovers, mockups, references, or iteration.
  • Understanding of how UI, art, animation, VFX, lighting, and audio combine to create game feel and emotional payoff.
  • Experience collaborating with UI/UX, game design, product, engineering, and production teams.
  • Ability to balance artistic vision with readability, performance, technical constraints, and production realities.
  • Strong communication skills to explain what and why visual changes should be made.
  • Professional fluency in spoken and written English.
  • Comfortable working in Unity or similar real-time game-engine production environments.
  • Experience managing a distributed, international team.
  • Enthusiasm for adopting and advancing AI-assisted creative workflows.

Nice to have:

  • Experience with major entertainment, television, film, toy, or other licensed IP.
  • Experience adapting established brands into distinctive mobile-game visual identities.
  • Experience with game-show, social, party, board, puzzle, Match-3, coin-looter, or similar mass-market genres.
  • Experience on games with strong progression, characters, collection systems, rewards, and expressive feedback.
  • Experience developing art-direction bibles, style guides, visual systems, and scalable LiveOps content standards.
  • Experience with generative AI, AI-assisted 3D workflows, or emerging creative technologies.

Obowiązki

  • Own and evolve the overall art direction and visual identity of the game.
  • Maintain high visual standards across 2D, 3D, UI, characters, environments, animation, VFX, lighting, and presentation.
  • Ensure the game delivers accessibility alongside stage presence, spectacle, energy, and entertainment value.
  • Review the game holistically to ensure visual cohesion.
  • Identify and improve generic or inconsistent visual areas.
  • Provide clear visual feedback using paintovers, mockups, references, and iterations.
  • Manage and mentor a multidisciplinary art team.
  • Set expectations, priorities, and quality standards while fostering constructive critique and iteration.
  • Collaborate with Production, Creative Direction, Game Design, UX, Product, Engineering, and Production teams.
  • Work with UI/UX to support usability and clarity through strong composition and visual storytelling.
  • Guide VFX and animation for coherent anticipation, impact, transitions, rewards, celebration, and game feel.
  • Translate IP and brand pillars into an authentic modern mobile-game visual identity.
  • Participate in recruiting and hiring as the team evolves.

AI-Assisted Art Direction:

  • Champion and evolve AI use across the art team.
  • Incorporate AI tools to accelerate ideation, concept development, visualization, iteration, and production.
  • Use AI as a creative multiplier without replacing artistic judgment.
  • Reduce repetitive work and increase focus on high-value creative decisions.
  • Combine AI-assisted exploration with traditional 2D, 3D, UI, animation, VFX, and engine-based workflows.
  • Evaluate new tools by their effect on quality, speed, and creative range.
  • Maintain artistic standards, visual consistency, and IP integrity with evolving workflows.

Benefity

  • Market-competitive compensation
  • Paid Time Off
  • Performance Bonus
  • Annual Performance Reviews
  • 100% remote, flexible work
  • High visibility and direct creative impact
  • Opportunity to own and elevate visual direction of a flagship mobile game
  • Help shape AI-assisted creative workflows
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