Senior (or above) Environment Artist- Terrain

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SeniorFull-time
#411089·Dodano wczoraj·0
Źródło: Activision
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Tech Stack / Keywords

GaiaWorld CreatorHoudiniQGISLiDARphotogrammetry

Firma i stanowisko

At Activision, we are a leading worldwide developer, publisher, and distributor of interactive entertainment and products. We create iconic gaming brands such as Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero™, delivering innovative, engaging entertainment experiences to hundreds of millions of players globally.

Wymagania

  • Strong portfolio demonstrating experience and interest in 3D terrain and world creation
  • Professional experience in environment or world terrain development in AAA or comparable game development contexts
  • Strong artistic and design skills, including composition, color theory, and visual storytelling
  • Proficiency in industry-standard terrain modeling software like Gaia or World Creator
  • Experience working in modern game engines with understanding of performance considerations such as budgets and memory constraints
  • Ability to approach challenges from artistic, production, and technical perspectives
  • Clear communication of visual ideas, including sketches or traditional media
  • Effective work in collaborative team environments
  • Adaptability to evolving project needs and shifting priorities

Bonus points for:

  • Experience developing or working with procedural workflows such as Houdini or similar tools
  • Experience with QGIS or other LiDAR-based terrain processing tools
  • Experience with photogrammetry or related scanning workflows

Obowiązki

  • Contribute to ideation of large spaces through research, descriptions, and visual references
  • Create and refine large-scale terrain using engine tools and external sculpting software, shaping mountains, valleys, cliffs, and natural landforms
  • Generate and refine heightmaps, splat maps, and mask data for clean topology and efficient world composition
  • Use procedural tools and LiDAR-based samples to build seamless landscapes maintaining artistic control and cohesion
  • Collaborate with level designers to ensure terrain supports traversal, combat spaces, sightlines, and gameplay flow
  • Partner with foliage, biome, lighting, and environment artists for cohesive integration with vegetation, architecture, and atmosphere
  • Contribute to terrain workflow documentation, best practices, and continuous improvement of pipelines and toolsets

Benefity

  • Work onsite in Warsaw, Poland or Malmö, Sweden office with a four-day per week schedule
  • Opportunity to collaborate with a highly skilled development team on a new IP

Inne informacje

This role is based in the Warsaw, Poland or Malmö, Sweden office and requires onsite presence four days per week. Work arrangements may change at the company's discretion to meet business needs.

Activision

Activision

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