Lead UI/UX Designer - Mobile Casual F2P Games

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SeniorFull-time
#430197·Dodano dziś·1
Źródło: UserWise Services
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Tech Stack / Keywords

ArchitectureFigmaUnityAI

Firma i stanowisko

UserWise is a company that helps top studios create and scale games, building new titles and improving existing ones with speed and precision.

Wymagania

  • Senior or Lead-level experience designing UI/UX for shipped games.
  • Strong shipped experience with mobile Free-to-Play games, ideally casual or mass-market titles.
  • Portfolio demonstrating UX thinking and finished game experiences.
  • Ability to turn complex game systems into simple, intuitive player experiences.
  • Excellent understanding of mobile interaction design, information architecture, hierarchy, readability, feedback, and usability.
  • Experience designing F2P systems such as progression, rewards, FTUE, events, LiveOps, and monetization.
  • Strong wireframing and interactive prototyping skills.
  • Strong proficiency with Figma or equivalent modern product-design tools.
  • Strong UI design fundamentals and ability to work beyond low-fidelity UX when needed.
  • Strong product judgment and proactive problem-solving.
  • Experience mentoring or directing other UI/UX Designers.
  • Experience collaborating closely with Game Designers, Artists, Engineers, Product Managers, and Producers.
  • Familiarity with Unity-based game production is highly valuable.
  • Comfort using AI-assisted or rapid-prototyping tools to explore and validate design solutions is a plus.

Obowiązki

  • Own the overall UX quality and UI/UX discipline across the game.
  • Translate game and product concepts into clear user journeys, flows, wireframes, and interactive prototypes.
  • Stay ahead of production by resolving major interaction and usability questions before features move into Art and Engineering.
  • Rapidly prototype and compare UX solutions before committing significant production time.
  • Own information architecture, navigation, screen hierarchy, interaction patterns, usability, and player comprehension.
  • Design intuitive experiences for gameplay, progression, onboarding, rewards, LiveOps, social features, and monetization.
  • Proactively identify UX problems through design reviews, prototypes, and playable builds.
  • Follow features through implementation and work with Engineering to preserve design intent.
  • Improve the Game Design → UX → Art → Engineering workflow to reduce late-stage redesigns.
  • Establish reusable UX patterns, UI components, interaction standards, and documentation.
  • Mentor and work alongside another UI/UX Designer while remaining involved in execution.
  • Partner with the Art Director to define and evolve the visual language of the UI, translating the game's art direction into a scalable interface system.

Benefity

  • Own the UX of a flagship mobile game based on a globally recognized entertainment IP.
  • Significant influence over product development while still actively being shaped.
  • Work in a lean team where UI/UX is central to the game experience.
  • Establish UX processes, standards, and design systems guiding the project.
  • Experiment with rapid prototyping and AI-assisted workflows.
  • 100% remote, flexible work with a small, experienced team.
  • Market-competitive compensation.
  • Paid Time Off.
  • Performance Bonus.
  • Annual Performance Reviews.
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