Unity Optimization Developer

10k - 16k PLN/ mies.B2B
MidFull-time·B2B
#456763·Dodano 2 dni temu·5
Źródło: www.skillshot.pl
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Tech Stack / Keywords

UnityHDRPShader GraphAmplify Shader EditorHLSLC#PlayStation 5Xbox Series XPIX

Firma i stanowisko

Ironbird Creations is a development studio based in Krakow, currently working on the action-adventure game Phantom Hellcat. The project targets PC and current-generation consoles including PlayStation 5 and Xbox Series X|S.

Wymagania

  • Strong professional experience in Unity performance profiling and optimization
  • Very good knowledge of CPU, GPU, and memory profiling techniques
  • Proven ability to independently identify, analyze, and eliminate performance bottlenecks
  • Hands-on experience with Unity Profiler, Profile Analyzer, Memory Profiler, and Frame Debugger
  • Experience profiling and optimizing standalone game builds on target hardware (not just Editor profiling)
  • Strong understanding of frame time, frame pacing, FPS stability, and stuttering analysis
  • Very good knowledge of Unity HDRP and its performance optimization
  • Experience analyzing and optimizing shaders using Shader Graph, Amplify Shader Editor, or HLSL
  • Strong understanding of rendering costs: draw calls, overdraw, batching, culling, LOD systems, shadow rendering
  • Experience optimizing HDRP features like lighting, post-processing, volumetric effects
  • Good understanding of GPU optimization techniques and rendering budgets
  • Very good knowledge of C# in Unity, especially runtime performance and memory management
  • Experience reducing garbage collection, memory allocations, and CPU spikes
  • Practical knowledge of asset optimization: textures, meshes, materials, animations
  • Ability to diagnose and resolve memory usage and resource management issues
  • Hands-on profiling and optimizing for PlayStation 5 and Xbox Series X|S
  • Participation in at least one completed or shipped console title
  • Familiarity with console-specific profiling tools including PIX and platform development tools
  • Experience adapting graphical quality and performance to console hardware limitations, especially Xbox Series S
  • Proven ability to achieve and maintain target frame rates and memory budgets on consoles
  • Ability to conduct performance audits, prioritize optimization tasks, and develop actionable plans
  • Strong analytical and problem-solving skills
  • Good communication and collaboration skills with multidisciplinary teams

Nice to have:

  • Experience developing and optimizing for Nintendo Switch or limited resource hardware
  • Knowledge of Unity Addressables, asset streaming, and load time optimization
  • Experience optimizing open-world or large complex environments
  • Familiarity with dynamic resolution scaling and upscaling technologies such as FSR and DLSS
  • Experience with third-person action-adventure or visually demanding 3D titles
  • Passion for games and understanding of visual quality vs. performance balance

Obowiązki

  • Profile, analyze, and optimize game performance across CPU, GPU, and memory usage
  • Identify and resolve performance bottlenecks, frame time spikes, FPS drops, and stuttering issues
  • Optimize rendering performance in Unity HDRP, including shaders, lighting, shadows, post-processing, and volumetric effects
  • Analyze and optimize shaders created with Shader Graph, Amplify Shader Editor, and HLSL
  • Profile and optimize game builds directly on target hardware including PlayStation 5 and Xbox Series X|S
  • Optimize C# code, memory allocations, and garbage collection to improve runtime performance
  • Analyze and optimize game assets, including textures, meshes, materials, and animations
  • Adjust graphical settings and rendering budgets to meet performance requirements per platform, especially Xbox Series S
  • Conduct performance audits and develop structured optimization plans
  • Establish and maintain target frame rates, frame time budgets, and memory budgets across supported platforms
  • Measure, document, and communicate optimization results using performance comparisons
  • Collaborate closely with Programmers, Technical Artists, and Art teams to resolve performance issues

Benefity

  • Salary: 10000–16000 PLN DOE
  • Contract options: B2B and Civil Law Contract
  • Flexible working hours
  • Remote work possible (CET ±2h)
  • Office space available in Krakow
Elastyczne godziny

Inne informacje

Please include the RODO/GDPR clause in your resume. Only shortlisted candidates will be contacted.

IRONBIRD CREATIONS

IRONBIRD CREATIONS

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