Principal Character Artist
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SeniorFull-time
#437689·Dodano 6 dni temu·0
Źródło: People Can FlyTech Stack / Keywords
Unreal EngineMaya3ds MaxZBrushPhotoshopSubstance PainterModoBlenderMarvelous DesignerPBR
Firma i stanowisko
People Can Fly is one of the leading independent AAA game development studios with over 20 years of experience, featuring an international team working on notable projects including Gears of War, Outriders, and new original IPs. The company focuses on creating high-quality action games using Unreal Engine and is expanding into VR and other platforms.
Wymagania
- Strong portfolio showcasing character modeling and texturing skills.
- Excellent knowledge of industry-standard software for 3D modeling and high-poly sculpting such as Maya, 3ds Max, ZBrush, and Photoshop or equivalents.
- Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
- Ability to create believable characters full of life and personality.
- Ability to create high poly and low poly models as well as textures.
- Strong organic modeling skills including human faces, clothing, and believable creatures.
- Ability to create complex creature types from bipeds to quadrupeds and beyond.
- Ability to artistically interpret concepts and creatively push beyond initial ideation.
- Excellent understanding of art fundamentals (shape, form, texture, value, color) and anatomical knowledge of bipedal and quadrupedal forms.
- Strong hard-surface modeling skills such as armor and weapons.
- Experience with PBR based shaders.
- Experience working with Unreal Engine.
- Adaptability and ability to develop specific art styles, techniques, and workflows with minimum guidance.
- Proficiency in software including Maya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, Designer, Substance Painter, and Photoshop.
Obowiązki
- Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.
- Cooperate on setting artistic vision benchmarks and help define the style under Art Director/Lead supervision.
- Maintain quality standards across the entire development pipeline.
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Bug fixing and describe R&D case studies in the knowledge base.
- Participate in reviews and implement feedback from leads and peers professionally.
- Provide feedback and improvements to visual quality.
- Share knowledge and collaborate with Tech Art/Animation leads on R&D initiatives to explore new techniques and improve pipelines and workflows.
- Support leads and HR in recruitment efforts occasionally.
- Support onboarding process for new hires occasionally.
- Work closely with Animation and Technical departments to ensure characters meet quality expectations.
- Tune or create surface shaders for in-game characters.
Benefity
- Private medical healthcare and dental insurance (Vitality and BUPA dental for the UK; Signal Iduna for Poland) for employees and their families.
- Gympass access for employees and family members (UK).
- Online language classes in Polish and English.
- Access to pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions for members and their dependents.
- Personal development opportunities.
- Work in a creative team passionate about their work.
- MultiSport card for employees and family or friends (Poland).
- Free library with games and books (Poland).
- Fresh fruit, snacks, and beverages in the office (Poland).
Opieka zdrowotna
Karta sportowa
Kursy językowe
Elastyczne godziny
Inne informacje
*The role is open to candidates only from the game industry who are based in Europe.
People Can Fly
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